Example #1
0
 private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.GetComponent <AdvancedButton>() != null)
     {
         button = other.GetComponent <AdvancedButton>();
         // TODO: @msaw - if we dont need the trigger enter on the button and finger we can work around this
         //button.OnTriggerExits(colliderEventData);
     }
 }
Example #2
0
        private void OnTriggerEnter(Collider other)
        {
            //Debug.Log(other.gameObject.name);
            if (other.gameObject.GetComponent <AdvancedButton>() != null)
            {
                Debug.Log("is advanced button");

                try
                {
                    button = other.GetComponent <AdvancedButton>();
                    TouchButton.Invoke();
                    //button.OnSelect(eventDataB);
                    //button.OnPointerEnter(eventDataP);
                    colliderEventData = new ColliderEventData(this.gameObject, button.gameObject);
                    // TODO: @msaw - if we dont need the trigger enter on the button and finger we can work around this
                    //button.OnTriggerEnters(colliderEventData);
                }
                catch (System.Exception ex)
                {
                    Debug.Log(ex);
                }
            }

            if (other.gameObject.name == "OpenUITrigger")
            {
                // open the 3d UI

                if (MainMenu != null)
                {
                    OpenMainMenu();
                }

                //MainMenue.Open();

                Debug.Log("OpenUITrigger collision detected");
            }
        }