Example #1
0
        static void Main(string[] args)
        {
            mainForm = new RenderForm("Advanced Text rendering demo");

            d2dFactory = new D2DFactory();
            dwFactory = new DWriteFactory(SharpDX.DirectWrite.FactoryType.Shared);
            
            textRenderer = new CustomColorRenderer();

            CreateResources();

            var bgcolor = new Color4(0.1f,0.1f,0.1f,1.0f);

            //This is the offset where we start our text layout
            Vector2 offset = new Vector2(202.0f,250.0f);

            textFormat = new TextFormat(dwFactory, "Arial", FontWeight.Regular, FontStyle.Normal, 16.0f);
            textLayout = new TextLayout(dwFactory, introText, textFormat, 300.0f, 200.0f);

            //Apply various modifications to text
            textLayout.SetUnderline(true, new TextRange(0, 5));
            textLayout.SetDrawingEffect(greenBrush, new TextRange(10, 20));
            textLayout.SetFontSize(24.0f, new TextRange(6, 4));
            textLayout.SetFontFamilyName("Comic Sans MS", new TextRange(11,7));

            //Measure full layout
            var textSize = textLayout.Metrics;
            fullTextBackground = new RectangleF(textSize.Left + offset.X, textSize.Top + offset.Y, textSize.Width, textSize.Height);

            //Measure text to apply background to
            var metrics = textLayout.HitTestTextRange(53, 4, 0.0f, 0.0f)[0];
            textRegionRect = new RectangleF(metrics.Left + offset.X, metrics.Top + offset.Y, metrics.Width, metrics.Height);

            //Assign render target and brush to our custom renderer
            textRenderer.AssignResources(renderTarget, defaultBrush);

            RenderLoop.Run(mainForm, () =>
            {
                renderTarget.BeginDraw();
                renderTarget.Clear(bgcolor);

                renderTarget.FillRectangle(fullTextBackground, backgroundBrush);

                renderTarget.FillRectangle(textRegionRect, redBrush);

                textLayout.Draw(textRenderer, offset.X, offset.Y);

                try
                {
                    renderTarget.EndDraw();
                }
                catch
                {
                    CreateResources();
                }
            });

            d2dFactory.Dispose();
            dwFactory.Dispose();
            renderTarget.Dispose();
        }
Example #2
0
        static void Main(string[] args)
        {
            mainForm = new RenderForm("Advanced Text rendering demo");

            d2dFactory = new D2DFactory();
            dwFactory  = new DWriteFactory(SharpDX.DirectWrite.FactoryType.Shared);

            textRenderer = new CustomColorRenderer();

            CreateResources();

            var bgcolor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);

            //This is the offset where we start our text layout
            Vector2 offset = new Vector2(202.0f, 250.0f);

            textFormat = new TextFormat(dwFactory, "Arial", FontWeight.Regular, FontStyle.Normal, 16.0f);
            textLayout = new TextLayout(dwFactory, introText, textFormat, 300.0f, 200.0f);

            //Apply various modifications to text
            textLayout.SetUnderline(true, new TextRange(0, 5));
            textLayout.SetDrawingEffect(greenBrush, new TextRange(10, 20));
            textLayout.SetFontSize(24.0f, new TextRange(6, 4));
            textLayout.SetFontFamilyName("Comic Sans MS", new TextRange(11, 7));

            //Measure full layout
            var textSize = textLayout.Metrics;

            fullTextBackground = new RectangleF(textSize.Left + offset.X, textSize.Top + offset.Y, textSize.Width, textSize.Height);

            //Measure text to apply background to
            var metrics = textLayout.HitTestTextRange(53, 4, 0.0f, 0.0f)[0];

            textRegionRect = new RectangleF(metrics.Left + offset.X, metrics.Top + offset.Y, metrics.Width, metrics.Height);

            //Assign render target and brush to our custom renderer
            textRenderer.AssignResources(renderTarget, defaultBrush);

            RenderLoop.Run(mainForm, () =>
            {
                renderTarget.BeginDraw();
                renderTarget.Clear(bgcolor);

                renderTarget.FillRectangle(fullTextBackground, backgroundBrush);

                renderTarget.FillRectangle(textRegionRect, redBrush);

                textLayout.Draw(textRenderer, offset.X, offset.Y);

                try
                {
                    renderTarget.EndDraw();
                }
                catch
                {
                    CreateResources();
                }
            });

            d2dFactory.Dispose();
            dwFactory.Dispose();
            renderTarget.Dispose();
        }