private static ScriptableComponent CopyComponent(ScriptableObject owner, ScriptableComponent original)
        {
            Type type = original.GetType();
            ScriptableComponent copy = original.Instantiate();

            foreach (FieldInfo info in TypeUtility.GetFields(type))
            {
                if (info.IsLiteral)
                {
                    continue;
                }

                info.SetValue(copy, CopyObject(copy, info.GetValue(original)));
            }

            copy.Owner = owner;

            return(copy);
        }
Example #2
0
        private static bool Referenced(object owner, ScriptableComponent target)
        {
            if (owner == null || tested.Contains(owner))
            {
                return(false);
            }
            else
            {
                tested.Add(owner);
            }

            Type type = owner.GetType();

            foreach (FieldInfo info in Clipboard.GetFields(type))
            {
                if (typeof(UnityEngine.Object).IsAssignableFrom(info.FieldType) && !info.FieldType.IsAssignableFrom(target.GetType()))
                {
                    continue;
                }

                object value = info.GetValue(owner);
                if (typeof(IList).IsAssignableFrom(info.FieldType))
                {
                    IList list = value as IList;
                    if (list != null)
                    {
                        foreach (object item in list)
                        {
                            if (ReferenceEquals(item, target))
                            {
                                return(true);
                            }

                            if (item != null && item.GetType().IsClass&& Referenced(item, target))
                            {
                                return(true);
                            }
                        }
                    }
                }
                else if (typeof(IDictionary).IsAssignableFrom(info.FieldType))
                {
                    IDictionary dictionary = value as IDictionary;
                    if (dictionary != null)
                    {
                        foreach (DictionaryEntry entry in dictionary)
                        {
                            if (ReferenceEquals(entry.Key, target))
                            {
                                return(true);
                            }

                            if (ReferenceEquals(entry.Value, target))
                            {
                                return(true);
                            }

                            if (entry.Key != null && entry.Key.GetType().IsClass&& Referenced(entry.Key, target))
                            {
                                return(true);
                            }

                            if (entry.Value != null && entry.Value.GetType().IsClass&& Referenced(entry.Value, target))
                            {
                                return(true);
                            }
                        }
                    }
                }
                else if (info.FieldType.Namespace == "System" || info.FieldType.Namespace == "UnityEngine")
                {
                    continue;
                }
                else if (info.FieldType.IsAssignableFrom(target.GetType()))
                {
                    if (ReferenceEquals(value, target))
                    {
                        return(true);
                    }
                }
                else if (info.FieldType.IsClass && Referenced(value, target))
                {
                    return(true);
                }
            }

            return(false);
        }