Example #1
0
 protected override void HandleWorkerConnectionEstablished()
 {
     GameObjectCreationHelper.EnableStandardGameObjectCreation(Worker.World, new SyncTransObjectCreation(Worker), entityRepresentationMapping);
     WorkerUtils.AddGameLogicSystems(Worker.World);
 }
Example #2
0
 protected override void HandleWorkerConnectionEstablished()
 {
     WorkerUtils.AddGameLogicSystems(Worker.World, this.gameObject);
 }