public override void OnStart(PartModule.StartState state) { DragManager = part.gameObject.GetComponent<DragManager>(); if (DragManager == null) { DragManager = part.gameObject.AddComponent<DragManager>(); DragManager.SetPart(part); } anim = part.FindModelAnimators(AnimationName)[0]; animState = anim[AnimationName]; animState.wrapMode = WrapMode.Clamp; if (FixAnimLayers) { int i = 0; foreach (AnimationState s in anim) s.layer = i++; } animState.normalizedSpeed = 0; if (engaged) { animState.normalizedTime = Drag / 100; spoilerState = ModuleLandingGear.GearStates.DEPLOYED; } else { animState.normalizedTime = 0; spoilerState = ModuleLandingGear.GearStates.RETRACTED; } anim.Play(AnimationName); }
public override void OnStart(PartModule.StartState state) { DragManager = part.gameObject.GetComponent <DragManager>(); if (DragManager == null) { DragManager = part.gameObject.AddComponent <DragManager>(); DragManager.SetPart(part); } gearHandler.Start(ID, part); anim = part.FindModelAnimators(AnimationName)[0]; animState = anim[AnimationName]; animState.wrapMode = WrapMode.Clamp; if (FixAnimLayers) { int i = 0; foreach (AnimationState s in anim) { s.layer = i++; } } part.PhysicsSignificance = 1; Transform bounds = part.FindModelTransform("Bounds"); if (bounds != null) { UnityEngine.Object.DestroyImmediate(bounds.gameObject); } gearState = Deployed ? ModuleLandingGear.GearStates.DEPLOYED : ModuleLandingGear.GearStates.RETRACTED; animState.normalizedTime = Deployed ? 1 : 0; animState.speed = Deployed ? Mathf.Abs(animState.speed) : -Mathf.Abs(animState.speed); UpdateDrag(); anim.Play(AnimationName); HashSet <WheelCollider> tmp = new HashSet <WheelCollider>(); part.transform.FindWheelColliders(ref tmp); foreach (WheelCollider w in tmp) { w.enabled = true; } }
public override void OnStart(PartModule.StartState state) { DragManager = part.gameObject.GetComponent <DragManager>(); if (DragManager == null) { DragManager = part.gameObject.AddComponent <DragManager>(); DragManager.SetPart(part); } anim = part.FindModelAnimators(AnimationName)[0]; animState = anim[AnimationName]; animState.wrapMode = WrapMode.Clamp; if (FixAnimLayers) { int i = 0; foreach (AnimationState s in anim) { s.layer = i++; } } animState.normalizedSpeed = 0; if (engaged) { animState.normalizedTime = Drag / 100; spoilerState = ModuleLandingGear.GearStates.DEPLOYED; } else { animState.normalizedTime = 0; spoilerState = ModuleLandingGear.GearStates.RETRACTED; } anim.Play(AnimationName); }
public override void OnStart(PartModule.StartState state) { DragManager = part.gameObject.GetComponent<DragManager>(); if (DragManager == null) { DragManager = part.gameObject.AddComponent<DragManager>(); DragManager.SetPart(part); } gearHandler.Start(ID,part); anim = part.FindModelAnimators(AnimationName)[0]; animState = anim[AnimationName]; animState.wrapMode = WrapMode.Clamp; if (FixAnimLayers) { int i = 0; foreach (AnimationState s in anim) s.layer = i++; } part.PhysicsSignificance = 1; Transform bounds = part.FindModelTransform("Bounds"); if (bounds != null) UnityEngine.Object.DestroyImmediate(bounds.gameObject); gearState = Deployed ? ModuleLandingGear.GearStates.DEPLOYED : ModuleLandingGear.GearStates.RETRACTED; animState.normalizedTime = Deployed ? 1 : 0; animState.speed = Deployed ? Mathf.Abs(animState.speed) : -Mathf.Abs(animState.speed); UpdateDrag(); anim.Play(AnimationName); HashSet<WheelCollider> tmp = new HashSet<WheelCollider>(); part.transform.FindWheelColliders(ref tmp); foreach (WheelCollider w in tmp) w.enabled = true; }