private void AssassinvsOpponent_Load(object sender, EventArgs e) { pictureBoxAssassin.Image = Image.FromFile(@"C:\Users\Adrian\Desktop\c# obraz\assassin.jpg"); pictureBoxMonster.Image = Image.FromFile(@"C:\Users\Adrian\Desktop\c# obraz\monster.jpg"); progressBarHPAssassin.Value = 100; progressBarManaAssassin.Value = 100; progressBarHPMonster.Value = 100; assassin = new Assassin("JED", 50, 170, 2200, 900); textBoxADAssassin.Text = assassin.AttackDamage.ToString(); textBoxAPAssassin.Text = assassin.AbilityPower.ToString(); monster = new Opponent("GAZOL", 0, 0, 40, 10000); textBoxADMonster.Text = monster.AttackDamage.ToString(); }
private void PalladinvsOpponent_Load(object sender, EventArgs e) { pictureBoxPalladin.Image = Image.FromFile(@"C:\Users\Adrian\Desktop\c# obraz\palladin.jpg"); pictureBoxMonster.Image = Image.FromFile(@"C:\Users\Adrian\Desktop\c# obraz\monster.jpg"); progressBarHPPalladin.Value = 100; progressBarManaPalladin.Value = 100; progressBarHPMonster.Value = 100; palladin = new Palladin("Patheon", 30, 130, 2400, 700); textBoxADPalladin.Text = palladin.AttackDamage.ToString(); textBoxAPPalladin.Text = palladin.AbilityPower.ToString(); monster = new Opponent("GAZOL", 0, 0, 40, 10000); textBoxADMonster.Text = monster.AttackDamage.ToString(); }
private void WarriorvsOpponent_Load(object sender, EventArgs e) { /// <summary> /// Ustawiam zjecia ze sciezek oraz ustawiam domyslnie wartsci dla paskow HP i Many na 100 oraz tworze 2 nowe obiekty warriora i monstera inicjujac ich odrazu wartosciami ktore podajew konstruktorze /// </summary> pictureBoxWarrior2.Image = Image.FromFile(@"C:\Users\Adrian\Desktop\c# obraz\warrior.jpg"); pictureBoxMonster.Image = Image.FromFile(@"C:\Users\Adrian\Desktop\c# obraz\monster.jpg"); progressBarHPWarrior.Value = 100; progressBarManaWarrior.Value = 100; progressBarHPMonster.Value = 100; warrior = new Warrior("Aarax", 30, 110, 3000, 400); textBoxADWarrior.Text = warrior.AttackDamage.ToString(); textBoxAPWarrior.Text = warrior.AbilityPower.ToString(); monster = new Opponent("GAZOL", 0, 0, 40, 10000); textBoxADMonster.Text = monster.AttackDamage.ToString(); }