private void attach_States(State entity) { this.SendPropertyChanging(); entity.Contact = this; }
private void detach_States(State entity) { this.SendPropertyChanging(); entity.Contact = null; }
partial void DeleteState(State instance);
partial void UpdateState(State instance);
partial void InsertState(State instance);
private void detach_States(State entity) { this.SendPropertyChanging(); entity.Location = null; }
private void attach_States(State entity) { this.SendPropertyChanging(); entity.Location = this; }