Example #1
0
        public static void Think(this Forest forest)
        {
            forest.LifeCount = 0;
            foreach (Doable d in forest.Doables.Values)
            {
                d.Unlocked = false;
            }
            forest.Modifiers.Clear();
            forest.Values.Clear();
            forest.ChangeValue(E.SV_THINKS, 1);
            foreach (string skill in Statics.skills)
            {
                forest.Xp[skill]           = 100;
                forest.TalentPoints[skill] = 0;
            }
            foreach (Entity e in forest.Entities.Values)
            {
                forest.SoftValues[E.SV_COUNT + e.Name] = e.Amount;
                if (!forest.SoftValues.ContainsKey(E.SV_MAX_COUNT + e.Name))
                {
                    //forest.Values[E.SV_MAX_COUNT + e.Name] = 0;
                }
                if (e.Amount > forest.SoftValues[E.SV_MAX_COUNT + e.Name])
                {
                    forest.SoftValues[E.SV_MAX_COUNT + e.Name] = e.Amount;
                }
            }

            foreach (Entity g in forest.Entities.Values)
            {
                g.OnReset(1);
            }
            Initializer.Init(forest);

            forest.Trigger(E.TRG_THINK_COMPLETED);
            foreach (Trophy g in forest.GetEntities(E.GRP_TROPHIES))
            {
                g.OnAdd(1);
            }
            if (!forest.Running)
            {
                forest.Running = true;
                forest.StartCalculation();
            }
        }