protected override void Awake() { base.Awake(); m_cameraKickback = Camera.main.GetComponent <CameraKickback>(); if (m_aimInput == null) { m_aimInput = GetComponent <AimInput>(); } }
private void Awake() { if (Mask.value == 0) { Mask = LayerMask.GetMask("Default", "Floor", "Enemy", "Object"); } LineRenderer = GetComponent <LineRenderer>(); AimInput = GetComponent <AimInput>(); PlayerMove = GetComponent <PlayerMove>(); Anim = GetComponent <Animator>(); Joint = GetComponent <Joint2D>(); Joint.enableCollision = true; Joint.enabled = false; }