Example #1
0
 public override void Do()
 {
     if (overrideOrgionValue.Value(false) || PlayerPrefs.HasKey(key.value))
     {
         value.value = PlayerPrefs.GetInt(key.value);
     }
     Condition = true;
 }
Example #2
0
        public override void Do()
        {
            float p = time.add / time.time;

            if (isInverse.Value(false))
            {
                p = 1 - p;
            }
            process.value = p;
            Condition     = true;
        }
Example #3
0
 public override void Do()
 {
     if (snake.Head != null)
     {
         //Debug.Log(offset.value);
         var dir = snake.Head.Get <Direction>();
         //dir.value = (Vector3)offset.value * deltaTime * speed.value;
         dir.value = direction.value * deltaTime * speed.value;
     }
     Condition = boolen.Value();
 }
 public override void Do()
 {
     if (ue)
     {
         if (!isLocal.Value(false))
         {
             ue.transform.position = position.value;
         }
         else
         {
             ue.transform.localPosition = position.value;
         }
     }
     Condition = true;
 }
Example #5
0
        System.Collections.IEnumerator LoadScene(int id)
        {
            var aop = SceneManager.LoadSceneAsync(identity.value);

            aop.allowSceneActivation = false;
            loadAsyncParam.operation = aop;
            var waitFrame = new WaitForEndOfFrame();

            while (true)
            {
                process.value = aop.progress / 0.9f;
                //this.Log(process.value);
                if (process.value >= 1)
                {
                    break;
                }
                yield return(waitFrame);
            }
            bool allow = allowAutoActive.Value(false);

            aop.allowSceneActivation = allow;
            Condition = true;
        }
Example #6
0
 public override void Do()
 {
     Condition = isInverse.Value(false) ^ value >= compared;
 }
Example #7
0
 public override void Do()
 {
     Condition = isDown.Value() ? Input.GetKeyDown(key.code) : Input.GetKeyUp(key.code);
 }
Example #8
0
 public override void Do()
 {
     //this.Log($"{value}::{value.value},{compare}::{compare.value}");
     Condition = isInverse.Value(false) ^ value.value >= compare.value;
     //this.Log($" s {value.value},cmp {compare.value} c {Condition}");
 }
Example #9
0
 public override void Do()
 {
     Condition = isInverse.Value(false) ^ string.IsNullOrEmpty(value);
 }
Example #10
0
 public override void Do()
 {
     Condition = (!isEnable.Value()) ^ enable.value;
 }
Example #11
0
 public override void Do()
 {
     Condition = isInverse.Value(false) ^ selected.value == compared.value;
 }
Example #12
0
 public override void Do()
 {
     //Debug.Log(this.debug(process.value));
     Condition = inverse.Value(false) ^ process.value >= value.value;
 }
Example #13
0
 public override void Do()
 {
     Condition = anim.isIn ^ isOut.Value();
 }
Example #14
0
 public override void Do()
 {
     enable.value = setter.Value();
     Condition    = true;
 }
 public override void Do()
 {
     target.Get <Enable>().value = enable.Value();
     Condition = true;
 }