public static bool IgnoreGravity(int idx) { ActionDatas.ActionDatas act = Main.Ins.DataMgr.GetData <ActionDatas.ActionDatas>(idx); if (act == null) { return(false); } return(act.IgnoreGravity); }
public static bool IgnorePhysical(int idx) { ActionDatas.ActionDatas act = Main.Ins.DataMgr.GetData <ActionDatas.ActionDatas>(idx); if (act == null) { return(false); } return(act.IgnoreCollision); }