public static bool IgnoreGravity(int idx)
 {
     ActionDatas.ActionDatas act = Main.Ins.DataMgr.GetData <ActionDatas.ActionDatas>(idx);
     if (act == null)
     {
         return(false);
     }
     return(act.IgnoreGravity);
 }
 public static bool IgnorePhysical(int idx)
 {
     ActionDatas.ActionDatas act = Main.Ins.DataMgr.GetData <ActionDatas.ActionDatas>(idx);
     if (act == null)
     {
         return(false);
     }
     return(act.IgnoreCollision);
 }