void StageBarClear() { stageUi = new StageUI(); stageUi.Load(Content); stageUi.SetClearTexture(); sceneNum = SceneNum.Clear; }
void StageBarStart() { stageUi = new StageUI(); stageUi.Load(Content); stageUi.SetStartTexture(); sceneNum = SceneNum.Start; GameInit(); }