Example #1
0
        /// <summary>
        /// 划分场景
        /// </summary>
        void SplitScene(List <SceneItem> items, Bounds rootBounds)
        {
            int itemCount = items.Count;

            // 划分
            _root = new SceneTreeNode(this, 0);
            _root.Split(items, rootBounds, _settings.maxDepth);
        }