public NetworkedGamemode(MultiplayerScreen screen, GamemodeType type)
     : base(type)
 {
     Screen   = screen;
     Players  = new Dictionary <ushort, ClientPlayer>();
     renderer = MasterRenderer.Instance;
 }
Example #2
0
        public Handshake(AOSClient client, MultiplayerScreen screen, NetInboundPacket packet)
        {
            this.client = client;
            this.screen = screen;

            Start(packet);
        }