private static Rectangle process(Gray<byte>[,] probabilityMap, Rectangle roi, TermCriteria termCriteria, out CentralMoments centralMoments)
        {
            Rectangle imageArea = new Rectangle(0, 0, probabilityMap.Width(), probabilityMap.Height());

            Rectangle searchWindow = roi;
            RawMoments moments = new RawMoments(order: 1);

            // Mean shift with fixed number of iterations
            int i = 0;
            double shift = Byte.MaxValue;
            while (termCriteria.ShouldTerminate(i, shift) == false && !searchWindow.IsEmptyArea())
            {
                // Locate first order moments
                moments.Compute(probabilityMap, searchWindow);

                int shiftX = (int)(moments.CenterX - searchWindow.Width / 2f);
                int shiftY = (int)(moments.CenterY - searchWindow.Height / 2f);

                // Shift the mean (centroid)
                searchWindow.X += shiftX;
                searchWindow.Y += shiftY;

                // Keep the search window inside the image
                searchWindow.Intersect(imageArea);
                
                shift = System.Math.Abs((double)shiftX) + System.Math.Abs((double)shiftY); //for term criteria only
                i++;
            }

            if (searchWindow.IsEmptyArea() == false)
            {
                // Locate second order moments and perform final shift
                moments.Order = 2;
                moments.Compute(probabilityMap, searchWindow);

                searchWindow.X += (int)(moments.CenterX - searchWindow.Width / 2f);
                searchWindow.Y += (int)(moments.CenterY - searchWindow.Height / 2f);

                // Keep the search window inside the image
                searchWindow.Intersect(imageArea);
            }

            centralMoments = new CentralMoments(moments); // moments to be used by camshift
            return searchWindow;
        }
        /// <summary>
        ///   Computes the Hu moments from the specified central moments.
        /// </summary>
        ///
        /// <param name="moments">The central moments to use as base of calculations.</param>
        ///
        public void Compute(CentralMoments moments)
        {
            double inv    = 1.0 / moments.Mu00;
            double inv2   = 1.0 / (moments.Mu00 * moments.Mu00);
            double inv5d2 = System.Math.Sqrt(inv2 * inv2 * inv);


            float n20 = (float)(moments.Mu20 * inv2);
            float n02 = (float)(moments.Mu02 * inv2);
            float n11 = (float)(moments.Mu11 * inv2);

            float n21 = (float)(moments.Mu21 * inv5d2);
            float n12 = (float)(moments.Mu12 * inv5d2);
            float n30 = (float)(moments.Mu30 * inv5d2);
            float n03 = (float)(moments.Mu03 * inv5d2);


            //   (η20 + η02)
            I1 = (n20 + n02);


            //   (η20 − η02)²              + 4    η11²
            I2 = (n20 - n02) * (n20 - n02) + 4 * (n11 * n11);


            //   (η30 − 3   η12)²
            I3 = (n30 - 3 * n12) * (n30 - 3 * n12)

                 // + (3   η21 − η03)²
                 + (3 * n21 - n03) * (3 * n21 - n03);


            //   (η30 + η12)²              + (η21 + η03)²
            I4 = (n30 + n12) * (n30 + n12) + (n21 + n03) * (n21 + n03);


            //   (η30 − 3   η12)   (η30 + η12)   [(η30 + η12)²               −3   (η21 + η03)²             ]
            I5 = (n30 - 3 * n12) * (n30 + n12) * ((n30 + n12) * (n30 + n12) - 3 * (n21 + n03) * (n21 + n03))

                 //   (3   η21 − η03)   (η21 + η03)   [3   (η30 + η12)²              − (η21 + η03)²             ]
                 + (3 * n21 - n03) * (n21 + n03) * (3 * (n30 + n12) * (n30 + n12) - (n21 + n03) * (n21 + n03));


            //   (η20 − η02)   [(η30 + η12)²              − (η21 + η03)²             ]
            I6 = (n20 - n02) * ((n30 + n12) * (n30 + n12) - (n21 + n03) * (n21 + n03))

                 //  + 4   η11   (η30 + η12)   (η21 + η03)
                 + 4 * n11 * (n30 + n12) * (n21 + n03);


            //   (3   η21 − η03)   (η30 + η12)                 [(η30 + η12)²              − 3   (η21 + η03)²             ]
            I7 = (3 * n21 - n03) * (n30 + n12) * (n30 + n12) * ((n30 + n12) * (n30 + n12) - 3 * (n21 + n03) * (n21 + n03))

                 // - (η30 − 3   η12)   (η21 + η03)   [3   (η30 + η12)²              − (η21 + η03)²             ]
                 - (n30 - 3 * n12) * (n21 + n03) * (3 * (n30 + n12) * (n30 + n12) - (n21 + n03) * (n21 + n03));
        }
        /// <summary>
        /// Computes moments for the provided image.
        /// </summary>
        /// <param name="image">Image.</param>
        /// <param name="area">Area</param>
        public void Compute(Gray <float>[,] image, Rectangle area)
        {
            RawMoments raw = new RawMoments(Order);

            raw.Compute(image, area);

            CentralMoments center = new CentralMoments(raw);

            this.Compute(center);
        }
        /// <summary>
        /// Camshift algorithm
        /// </summary>
        /// <param name="probabilityMap">Probability map [0-255].</param>
        /// <param name="roi">Initial Search area</param>
        /// <param name="termCriteria">Mean shift termination criteria (PLEASE DO NOT REMOVE (but you can move it) THIS CLASS; PLEASE!!!)</param>
        /// <param name="centralMoments">Calculated central moments (up to order 2).</param>
        /// <returns>Object position, size and angle packed into a structure.</returns>
        public static Box2D Process(Gray<byte>[,] probabilityMap, Rectangle roi, TermCriteria termCriteria, out CentralMoments centralMoments)
        {         
            // Compute mean shift
            Rectangle objArea = Meanshift.Process(probabilityMap, roi, termCriteria, out centralMoments);

            //fit ellipse
            Ellipse ellipse = centralMoments.GetEllipse();
            ellipse.Center = objArea.Center();

            //return empty structure is the object is lost
            var sz = ellipse.Size;
            if (Single.IsNaN(sz.Width) || Single.IsNaN(sz.Height) ||
                sz.Width < 1 || sz.Height < 1)
            {
                return Box2D.Empty;
            }

            return (Box2D)ellipse;
        }
 /// <summary>
 /// Meanshift algorithm
 /// </summary>
 /// <param name="probabilityMap">Probability map [0-255].</param>
 /// <param name="roi">Initial search area</param>
 /// <param name="termCriteria">Mean shift termination criteria</param>
 /// <param name="centralMoments">Calculated central moments (up to order 2).</param>
 /// <returns>Object area.</returns>
 public static Rectangle Process(Gray<byte>[,] probabilityMap, Rectangle roi, TermCriteria termCriteria, out CentralMoments centralMoments)
 {
     return process(probabilityMap, roi, termCriteria, out centralMoments);
 }
        /// <summary>
        /// Computes moments for the provided image.
        /// </summary>
        /// <param name="image">Image.</param>
        /// <param name="area">Area</param>
        public void Compute(Gray<float>[,] image, Rectangle area)
        {
            RawMoments raw = new RawMoments(Order);
            raw.Compute(image, area);

            CentralMoments center = new CentralMoments(raw);
            this.Compute(center);
        }
        /// <summary>
        ///   Computes the Hu moments from the specified central moments.
        /// </summary>
        /// 
        /// <param name="moments">The central moments to use as base of calculations.</param>
        /// 
        public void Compute(CentralMoments moments)
        {
            double inv = 1.0 / moments.Mu00;
            double inv2 = 1.0 / (moments.Mu00 * moments.Mu00);
            double inv5d2 = System.Math.Sqrt(inv2 * inv2 * inv);


            float n20 = (float)(moments.Mu20 * inv2);
            float n02 = (float)(moments.Mu02 * inv2);
            float n11 = (float)(moments.Mu11 * inv2);

            float n21 = (float)(moments.Mu21 * inv5d2);
            float n12 = (float)(moments.Mu12 * inv5d2);
            float n30 = (float)(moments.Mu30 * inv5d2);
            float n03 = (float)(moments.Mu03 * inv5d2);


            //   (η20 + η02)
            I1 = (n20 + n02);


            //   (η20 − η02)²              + 4    η11²
            I2 = (n20 - n02) * (n20 - n02) + 4 * (n11 * n11);


            //   (η30 − 3   η12)²
            I3 = (n30 - 3 * n12) * (n30 - 3 * n12)

            // + (3   η21 − η03)²
               + (3 * n21 - n03) * (3 * n21 - n03);


            //   (η30 + η12)²              + (η21 + η03)²
            I4 = (n30 + n12) * (n30 + n12) + (n21 + n03) * (n21 + n03);


            //   (η30 − 3   η12)   (η30 + η12)   [(η30 + η12)²               −3   (η21 + η03)²             ]
            I5 = (n30 - 3 * n12) * (n30 + n12) * ((n30 + n12) * (n30 + n12) - 3 * (n21 + n03) * (n21 + n03))

            //   (3   η21 − η03)   (η21 + η03)   [3   (η30 + η12)²              − (η21 + η03)²             ]
               + (3 * n21 - n03) * (n21 + n03) * (3 * (n30 + n12) * (n30 + n12) - (n21 + n03) * (n21 + n03));


            //   (η20 − η02)   [(η30 + η12)²              − (η21 + η03)²             ]
            I6 = (n20 - n02) * ((n30 + n12) * (n30 + n12) - (n21 + n03) * (n21 + n03))

            //  + 4   η11   (η30 + η12)   (η21 + η03)
                + 4 * n11 * (n30 + n12) * (n21 + n03);


            //   (3   η21 − η03)   (η30 + η12)                 [(η30 + η12)²              − 3   (η21 + η03)²             ]
            I7 = (3 * n21 - n03) * (n30 + n12) * (n30 + n12) * ((n30 + n12) * (n30 + n12) - 3 * (n21 + n03) * (n21 + n03))

            // - (η30 − 3   η12)   (η21 + η03)   [3   (η30 + η12)²              − (η21 + η03)²             ]
               - (n30 - 3 * n12) * (n21 + n03) * (3 * (n30 + n12) * (n30 + n12) - (n21 + n03) * (n21 + n03));
        }