Example #1
0
        const int battleTime = 120; // in seconds.

        #endregion Fields

        #region Methods

        /// <summary>
        /// Initializes the game engine.
        /// </summary>
        static void Initialize(Engine gameEngine)
        {
            KeyboardInterface keyboard1 = new KeyboardInterface(Environment.CurrentDirectory + "../../../player1settings.txt");
            KeyboardInterface keyboard2 = new KeyboardInterface(Environment.CurrentDirectory + "../../../player2settings.txt");

            HumanPlayer p1 = new HumanPlayer("player1", new GridPosition(2, 2), ObjectColor.Yellow, keyboard1);
            HumanPlayer p2 = new HumanPlayer("player2", new GridPosition(battleFieldHeight - 3, battleFieldWidth - 4), ObjectColor.White, keyboard2);

            gameEngine.AddObject(p1);
            gameEngine.AddObject(p2);

            int startRow = 1;
            // Left wall
            for (int i = startRow; i < battleFieldHeight - 1; i++)
            {
                Wall pillar = new Wall(new GridPosition(i, 0));
                gameEngine.AddObject(pillar);
            }

            // Top wall
            for (int i = 1; i < battleFieldWidth - 2; i++)
            {
                Wall pillar = new Wall(new GridPosition(startRow, i));
                gameEngine.AddObject(pillar);
            }

            // Right wall
            for (int i = startRow; i < battleFieldHeight - 1; i++)
            {
                Wall pillar = new Wall(new GridPosition(i, battleFieldWidth - 2));
                gameEngine.AddObject(pillar);
            }

            // Bottom wall
            for (int i = 1; i < battleFieldWidth - 2; i++)
            {
                Wall pillar = new Wall(new GridPosition(battleFieldHeight - 2, i));
                gameEngine.AddObject(pillar);
            }

            Random rand = new Random();

            for (int i = 0; i < 100; ++i)
            {
                gameEngine.AddObject(BlockFactory.CreateBlock(
                    rand.Next(20),
                    new GridPosition(rand.Next(3, battleFieldHeight - 3), rand.Next(3, battleFieldWidth - 4)),
                    ObjectColor.White)
                    );
            }

            for (int i = 0; i < 5; ++i)
            {
                gameEngine.AddObject(BlockFactory.CreateBlock(1,
                    new GridPosition(rand.Next(3, battleFieldHeight - 3), rand.Next(3, battleFieldWidth - 4)),
                    ObjectColor.Gray)
                    );
            }

            for (int i = 0; i < 5; ++i)
            {
                gameEngine.AddObject(BlockFactory.CreateBlock(2,
                    new GridPosition(rand.Next(3, battleFieldHeight - 3), rand.Next(3, battleFieldWidth - 4)),
                    ObjectColor.Gray)
                    );
            }
        }
Example #2
0
        /// <summary>
        /// Initializes the game engine.
        /// </summary>
        static void Initialize(Engine gameEngine)
        {
            KeyboardInterface keyboard1 = new KeyboardInterface(Environment.CurrentDirectory + "../../../player1settings.txt");
            KeyboardInterface keyboard2 = new KeyboardInterface(Environment.CurrentDirectory + "../../../player2settings.txt");

            HumanPlayer p1 = new HumanPlayer("player1", new GridPosition(2, 2), ObjectColor.Yellow, keyboard1);
            HumanPlayer p2 = new HumanPlayer("player2", new GridPosition(battleFieldHeight - 3, battleFieldWidth - 4), ObjectColor.White, keyboard2);

            gameEngine.AddObject(p1);
            gameEngine.AddObject(p2);

            int startRow = 1;

            // Left wall
            for (int i = startRow; i < battleFieldHeight - 1; i++)
            {
                Wall pillar = new Wall(new GridPosition(i, 0));
                gameEngine.AddObject(pillar);
            }

            // Top wall
            for (int i = 1; i < battleFieldWidth - 2; i++)
            {
                Wall pillar = new Wall(new GridPosition(startRow, i));
                gameEngine.AddObject(pillar);
            }

            // Right wall
            for (int i = startRow; i < battleFieldHeight - 1; i++)
            {
                Wall pillar = new Wall(new GridPosition(i, battleFieldWidth - 2));
                gameEngine.AddObject(pillar);
            }

            // Bottom wall
            for (int i = 1; i < battleFieldWidth - 2; i++)
            {
                Wall pillar = new Wall(new GridPosition(battleFieldHeight - 2, i));
                gameEngine.AddObject(pillar);
            }

            Random rand = new Random();

            for (int i = 0; i < 100; ++i)
            {
                gameEngine.AddObject(BlockFactory.CreateBlock(
                                         rand.Next(20),
                                         new GridPosition(rand.Next(3, battleFieldHeight - 3), rand.Next(3, battleFieldWidth - 4)),
                                         ObjectColor.White)
                                     );
            }

            for (int i = 0; i < 5; ++i)
            {
                gameEngine.AddObject(BlockFactory.CreateBlock(1,
                                                              new GridPosition(rand.Next(3, battleFieldHeight - 3), rand.Next(3, battleFieldWidth - 4)),
                                                              ObjectColor.Gray)
                                     );
            }

            for (int i = 0; i < 5; ++i)
            {
                gameEngine.AddObject(BlockFactory.CreateBlock(2,
                                                              new GridPosition(rand.Next(3, battleFieldHeight - 3), rand.Next(3, battleFieldWidth - 4)),
                                                              ObjectColor.Gray)
                                     );
            }
        }