Represents an immutable point in 3D Cartesian space.
        /// <summary>
        /// Calculates the closest Coordinate to a line created by two other Coordinates. The resulting Coordinate is not garunteed
        /// to fall between the two endpoint Coordinates.
        /// </summary>
        /// <param name="endpoint1">A Coordinate on the line.</param>
        /// <param name="endpoint2">Another Coordinate on the line.</param>
        /// <returns>The closest Coordinate on the line to this Coordinate.</returns>
        public Coordinate ClosestPoint(Coordinate endpoint1, Coordinate endpoint2)
        {
            double R = 3956;
            Point3D ep1cart = new Point3D(
                R * Math.Cos(DegToRad(endpoint1.latitude)) * Math.Cos(DegToRad(endpoint1.longitude)),
                R * Math.Cos(DegToRad(endpoint1.latitude)) * Math.Sin(DegToRad(endpoint1.longitude)),
                R * Math.Sin(DegToRad(endpoint1.latitude)));
            Point3D ep2cart = new Point3D(
                R * Math.Cos(DegToRad(endpoint2.latitude)) * Math.Cos(DegToRad(endpoint2.longitude)),
                R * Math.Cos(DegToRad(endpoint2.latitude)) * Math.Sin(DegToRad(endpoint2.longitude)),
                R * Math.Sin(DegToRad(endpoint2.latitude)));
            Point3D ptcart = new Point3D(
                R * Math.Cos(DegToRad(this.latitude)) * Math.Cos(DegToRad(this.longitude)),
                R * Math.Cos(DegToRad(this.latitude)) * Math.Sin(DegToRad(this.longitude)),
                R * Math.Sin(DegToRad(this.latitude)));

            Point3D origin = new Point3D(0, 0, 0);

            double d = ((ptcart - ep1cart).CrossProduct(ptcart - ep2cart)).Magnitude() / (ep2cart - ep1cart).Magnitude();
            double hypotenuse = ptcart.DistanceTo(ep1cart);
            double theta = Math.Asin(d/hypotenuse);
            double adjacent = d / Math.Tan(theta);

            Point3D closestcart = ep1cart.MoveTowards(ep2cart, adjacent);
            Point3D surfacecart = origin.MoveTowards(closestcart, R);

            return new Coordinate(
                (int)(RadToDeg(Math.Asin(surfacecart.Z / R)) * 1E6),
                (int)(RadToDeg(Math.Atan2(surfacecart.Y, surfacecart.X)) * 1E6));
        }
 /// <summary>
 /// Calculates the Euclidian distance between this point and another point.
 /// </summary>
 /// <param name="p">The point to measure the distance to.</param>
 /// <returns>The distance between this point and point p.</returns>
 public double DistanceTo(Point3D p)
 {
     return Math.Sqrt(Math.Pow(p.X - this.X, 2) + Math.Pow(p.Y - this.Y, 2) + Math.Pow(p.Z - this.Z, 2));
 }
        /// <summary>
        /// Calculate the result of moving this point a given distance towards another point.
        /// </summary>
        /// <param name="p">The point to move towards.</param>
        /// <param name="distance">The distance to move. It is possible to move past either endpoint.</param>
        /// <returns>A point representing the result of moving this point towards the other.</returns>
        public Point3D MoveTowards(Point3D p, double distance)
        {
            Point3D directionVector = p - this;
            directionVector = directionVector / directionVector.Magnitude();

            return (directionVector * distance) + this;
        }
 /// <summary>
 /// Calculates the cross product of two points as vectors positioned on the origin.
 /// </summary>
 /// <param name="p">The point to cross with.</param>
 /// <returns>The cross product of the points.</returns>
 public Point3D CrossProduct(Point3D p)
 {
     return new Point3D(
         this.Y * p.Z - this.Z * p.Y,
         this.Z * p.X - this.X * p.Z,
         this.X * p.Y - this.Y * p.X);
 }