public override void Initialize() { Cursor.SetVisibility(true); armor = new Entity(new Pos(230, 14)); armor.LoadContent("inventory", "2", "3", "3"); weapons = new Entity(new Pos(260, 15)); weapons.LoadContent("inventory", "10", "11", "11"); div = new Entity(new Pos(314, 13)); div.LoadContent("inventory", "6", "7", "7"); quest = new Entity(new Pos(340, 16)); quest.LoadContent("inventory", "8", "9", "9"); cons = new Entity(new Pos(287, 8)); cons.Initialize(); cons.LoadContent("inventory", "4", "5", "5"); _inv = new Entity(new Pos(15, 10)); _inv.LoadContent("inventory", "1"); shit = new Entity(new Pos(225, 50), false); shit.LoadContent("inventory", "12"); overshit = new Ennemy(new Pos(225, 50), false); overshit.LoadContent("inventory", "13"); }
public override void Initialize() { Hero.Mana = 100; if (G.willFightBoss) Music.Play("boss"); else Music.Play("monster"); Cursor.SetVisibility(false); _hero = new Entity(new Pos(100, 400)); _ennemy = new Ennemy(new Pos(800, 400)); _map = new FightMap(); _hero.LoadContent("fight", "1"); _ennemy.LoadContent("fight", "3"); _ennemy.Life = 10000; if (G.willFightBoss) { _ennemy.LoadContent("main deco/9"); _ennemy.Life = 20000; } _background = new Entity(); _background.LoadContent("fight/9"); _background2 = new Entity(new Pos(0, 450)); _background2.LoadContent("fight/9"); _fireball = new Entity(); _fireball.LoadContent("fight/fireball"); _fireball.Visible = false; _ennemyFireball = new Entity(); _ennemyFireball.LoadContent("fight/fireball2"); _fireball.Visible = false; _ennemyFireball.Pos = new Pos(_ennemy.Pos.I, _ennemy.Pos.J - 32); }