public static bool ApproximateEquals(this Torus3d a, Torus3d b) => ApproximateEquals(a, b, Constant <double> .PositiveTinyValue);
public bool Equals(Torus3d other) => Position.Equals(other.Position) && Direction.Equals(other.Direction) && MajorRadius.Equals(other.MajorRadius) && MinorRadius.Equals(other.MinorRadius);
public static bool ApproximateEquals(this Torus3d a, Torus3d b, double tolerance) => ApproximateEquals(a.Position, b.Position, tolerance) && ApproximateEquals(a.Direction, b.Direction, tolerance) && ApproximateEquals(a.MajorRadius, b.MajorRadius, tolerance) && ApproximateEquals(a.MinorRadius, b.MinorRadius, tolerance);