private void ResetEquipMenu()
 {
     _tabs = new List<EquipMenuTab>();
     _tabs.Add(new EquipTab(this));
     _tabs.Add(new PlayersTab(this));
     if (MenuEngine.Game.NetworkMode != NetworkMode.Standalone) _tabs.Add(_chatTab = new ChatTab(this));
     _tabs.Add(new MatchTab(this));
     _tab = _tabs[_tabIndex = 0];
 }
 private void ChangeTab(int step = 1)
 {
     _tabIndex = (_tabIndex + step).Modulo(_tabs.Count);
     _tab = _tabs[_tabIndex];
     MenuEngine.Game.SoundEngine.PlaySound("MenuChangeItem");
     _tabFadeStartTime = MenuEngine.Game.GameTime.TotalRealTime;
 }