Example #1
0
        // TODO: 变更当前攻击力技能
        // 增加 自己/对手 当前战斗力X% type:0---百分比 1---固定值
        private void castChangeAttackSkill(bool beOwner, float addRate, int type = 0, int angryCost = 0)
        {
            BT_Logical war   = owner._war;
            BT_Monster enemy = war.enemy(owner);

            BT_Monster target = beOwner ? owner : enemy;

            if (target.alive)
            {
                if (angryCost > 0)   // 扣怒气...
                {
                    BT_MonsterTeam selfTeam = owner.ownerTeam;
                    selfTeam.costAngry(angryCost);
                }

                CMsgSkillChangeAttack msg = new CMsgSkillChangeAttack(this, target.pveId);
                int beforeAtt             = target.curAtt;
                if (0 == type)
                {
                    if (beOwner)
                    {
                        target.curAttEnhance(1 + addRate * 0.01f);
                    }
                    else
                    {
                        int   hp     = target.curAtt;
                        float damage = hp * addRate * 0.01f;
                        damage = returnDamage(owner, enemy, damage);

                        if (false == target.canSufferSkillDamage())
                        {
                            damage = 0;
                        }

                        target.curAttAdd(-damage);
                        // target.curAttEnhance ( 1 - addRate / 100 );
                    }
                }
                else
                {
                    target.curAttAdd(addRate);
                }

                int afterAtt = target.curAtt;
                msg.curAtt = afterAtt;
                msg.addAtt = afterAtt - beforeAtt;
                war.addMsgToRecorder(msg);
            }
        }
Example #2
0
        // TODO: 以下ok
        // TODO:群体增益
        // 增加自己后rate名队友num%的初始战斗力。 0--固定值 1--百分比.
        private void castChangeAttackAllSkill(float addRate, int sufferCnt, bool beOwnerTeam = true, int type = 1, int angryCost = 0)
        {
            BT_Logical war = owner._war;
            CMsgSkillChangeCurAttackAll msg = new CMsgSkillChangeCurAttackAll(this);

            war.addMsgToRecorder(msg);

            BT_MonsterTeam selfTeam  = owner.ownerTeam;
            BT_MonsterTeam enemyTeam = owner.vsTeam;

            if (angryCost > 0)   // 扣怒气...
            {
                selfTeam.costAngry(angryCost);
            }
            BT_MonsterTeam armTeam = beOwnerTeam ? selfTeam : enemyTeam;

            int teamLen   = armTeam._team.Count;
            int sufferNum = 0;
            List <CMsgSkillChangeAttack> tmp = new List <CMsgSkillChangeAttack>();

            for (int i = armTeam.curPetTeamIndex + 1; i < teamLen && sufferNum < sufferCnt; i++, sufferNum++)
            {
                BT_Monster enemy = armTeam._team [i];

                float addAtt = addRate;
                if (1 == type)
                {
                    addAtt = enemy.initAtt * addRate * Consts.oneHundred;
                }

                CMsgSkillChangeAttack msgtmp = new CMsgSkillChangeAttack(this, enemy.pveId);
                int beforeAtt = enemy.curAtt;
                enemy.curAttAdd(addAtt);
                int afterAtt = enemy.curAtt;
                msgtmp.curAtt = afterAtt;
                msgtmp.addAtt = afterAtt - beforeAtt;

                tmp.Add(msgtmp);
            }

            msg.sufferArr = tmp.ToArray();
        }