private void GameSettings_Load(object sender, EventArgs e)
        {
            //Setup bindings - screw events!
            this.TB_FOV.DataBindings.Add("Text", customConfig, "FOV", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_EnableAspectRatioMemoryWrite.DataBindings.Add("Checked", customConfig, "AspectRatioFix", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_Windowed.DataBindings.Add("Checked", customConfig, "Windowed", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_DisableSound.DataBindings.Add("Checked", customConfig, "DisableSound", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_DisableMusic.DataBindings.Add("Checked", customConfig, "DisableMusic", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_DisableLogos.DataBindings.Add("Checked", customConfig, "DisableLogos", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_DisableTripleBuffering.DataBindings.Add("Checked", customConfig, "DisableTrippleBuffering", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_DisableJoystick.DataBindings.Add("Checked", customConfig, "DisableJoystick", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_DisableHardwareCursor.DataBindings.Add("Checked", customConfig, "DisableHardwareCursor", false, DataSourceUpdateMode.OnPropertyChanged);
            this.C_LithFix_ENABLED.DataBindings.Add("Checked", customConfig, "LithFixEnabled", false, DataSourceUpdateMode.OnPropertyChanged);

            //LithTech stuff
            this.T_ResolutionX.DataBindings.Add("Text", lithTechConfig, "GameScreenWidth", false, DataSourceUpdateMode.OnPropertyChanged);
            this.T_ResolutionY.DataBindings.Add("Text", lithTechConfig, "GameScreenHeight", false, DataSourceUpdateMode.OnPropertyChanged);
            this.num_LithFix_FPSCAP.DataBindings.Add("Value", lithTechConfig, "lf_max_fps", false, DataSourceUpdateMode.OnPropertyChanged);

            //Other stuff that has to be done manually unless there is some magical way to bind those
            this.RB_ManualEdit.Lines          = lithTechConfig.OtherLines.ToArray();
            this.C_32color.Checked            = lithTechConfig.GameBitDepth > 16;
            this.C_LithFix_Borderless.Checked = lithTechConfig.lf_borderless_window > 0;


            notificationToBig    = false;
            notificationWindowed = false;

            this.C_LithFix_ENABLED.Enabled = customConfig.CheckLithFix();
            ToggleHackSpecificEnable();
            ToggleLithFixSpecificEnable();
        }
Example #2
0
        private void Mainform_Load(object sender, EventArgs e)
        {
            CheckForRequiredGameFiles();

            if (!File.Exists("autoexec.cfg"))
            {
                ConfigChoice _ConfigChoice = new ConfigChoice();
                _ConfigChoice.ShowDialog();
            }

            customConfig   = Config.CustomConfig.Load();
            lithTechConfig = Config.LithTechConfig.Load();
            if (customConfig.LithFixEnabled)
            {
                customConfig.LithFixEnabled = customConfig.CheckLithFix();
            }

            if (!File.Exists("avp2cmds.txt"))
            {
                MessageBox.Show("No avp2cmds.txt found. The launcher will try to create it based on files in your current directory.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                CreateGenericAVP2Cmds();
            }

            SetPositionFromConfig();

            if (skipLauncher)
            {
                this.WindowState = FormWindowState.Minimized;
                StartGame();
            }
        }