private void LoadAppSettings()
        {
            ReadAppSettings();

            Connection = _appSettings.ConnectionStrings.BlobStorageKey;
            PlayerName = _appSettings.Player;

            GetGameTypes();

            CheckSettings();

            SetupViewModel.SetCurrentSettings(_appSettings);
            GameOverviewViewModel.LoadGames();
        }
 internal void AddedNewGame()
 {
     IsCreatingNewGame = false;
     GameOverviewViewModel.LoadGames();
 }