private void Form1_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.R: grid = new Grid(this); graphics.Clear(SystemColors.Control); grid.DrawLines(graphics); grid.DrawItem(graphics); playerNode = null; finishNode = null; break; case Keys.Space: if (playerNode != null && finishNode != null) { playerNode.State = Grid.GridItemStates.Player; finishNode.State = Grid.GridItemStates.Finish; Pathfinding.FindPath(grid, playerNode, finishNode); grid.DrawItem(graphics); } break; case Keys.D1: Brush = Grid.DrawStates.Wall; break; case Keys.D2: Brush = Grid.DrawStates.Finish; break; case Keys.D3: Brush = Grid.DrawStates.Player; break; } }
void Start() { grid.path = pathfinding.FindPath(grid, start.position, target.position); }