/// <summary>
        /// Returns true if WorkerPerformanceEvent instances are equal
        /// </summary>
        /// <param name="other">Instance of WorkerPerformanceEvent to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(WorkerPerformanceEvent other)
        {
            if (other is null)
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     Worker == other.Worker ||
                     Worker != null &&
                     Worker.Equals(other.Worker)
                     ) &&
                 (
                     DutyDetails == other.DutyDetails ||
                     DutyDetails != null &&
                     DutyDetails.Equals(other.DutyDetails)
                 ) &&
                 (
                     Evaluation == other.Evaluation ||
                     Evaluation != null &&
                     Evaluation.Equals(other.Evaluation)
                 ));
        }
 /// <summary>
 /// Gets the hash code
 /// </summary>
 /// <returns>Hash code</returns>
 public override int GetHashCode()
 {
     unchecked // Overflow is fine, just wrap
     {
         var hashCode = 41;
         // Suitable nullity checks etc, of course :)
         if (Worker != null)
         {
             hashCode = hashCode * 59 + Worker.GetHashCode();
         }
         if (DutyDetails != null)
         {
             hashCode = hashCode * 59 + DutyDetails.GetHashCode();
         }
         if (Evaluation != null)
         {
             hashCode = hashCode * 59 + Evaluation.GetHashCode();
         }
         return(hashCode);
     }
 }