public override void Scan()
        {
            IEnumerable <string> allAssetPaths =
                from p in AssetDatabase.GetAllAssetPaths()
                where ValidatorData.PathInAssetDir(p)
                select p;
            IEnumerator <string> enumerator = allAssetPaths.GetEnumerator();

            try
            {
                while (enumerator.MoveNext())
                {
                    string     current    = enumerator.Current;
                    GameObject gameObject = ValidatorData.LoadAssetAtPath <GameObject>(current);
                    if (!(gameObject != null) || !ReferenceScanner.IsMissingReference(gameObject))
                    {
                        continue;
                    }
                    this.checklistItem.AddPath(current);
                }
            }
            finally
            {
                if (enumerator == null)
                {
                }
                enumerator.Dispose();
            }
        }
Example #2
0
        public override void Scan()
        {
            IEnumerable <string> enumerable = from p in AssetDatabase.GetAllAssetPaths()
                                              where ValidatorData.PathInAssetDir(p)
                                              select p;

            foreach (string path in enumerable)
            {
                GameObject gameObject = ValidatorData.LoadAssetAtPath <GameObject>(path);
                if (gameObject != null && ReferenceScanner.IsMissingReference(gameObject))
                {
                    this.checklistItem.AddPath(path);
                }
            }
        }