Example #1
0
 public void Release()
 {
     lock (m_Lock)
     {
         if (m_MaskTexture != null)
         {
             m_MaskTexture.Release();
         }
         m_MaskTexture = null;
         m_MapData     = null;
         m_CalculaterBase.Release();
         m_CalculaterBase = null;
         m_FOVCalculator  = null;
     }
     m_Lock = null;
 }
Example #2
0
        public FOWMap(FogOfWarEffect.FogMaskType fogMaskType, Vector3 begionPosition, float xSize, float zSize, int texWidth, int texHeight, float heightRange)
        {
            m_FOVCalculator = new WaitCallback(this.CalculateFOV);

            m_MapData     = new byte[texWidth, texHeight];
            m_MaskTexture = new FOWMaskTexture(texWidth, texHeight);

            m_DeltaX        = xSize / texWidth;
            m_DeltaZ        = zSize / texHeight;
            m_BeginPosition = begionPosition;
            m_TexWidth      = texWidth;
            m_TexHdight     = texHeight;

            m_CalculaterBase = CreateCalculator(fogMaskType);

            GenerateMapData(heightRange);

            m_Lock = new object();
        }