public override void Initialize() { Debug.Log("Initializing ASAPAgent_UMA " + id); AddMecanimToHAnimDefaults(); if (retarget != null) { GetBoneList(retarget.transform); } else if (humanoidRoot != null) { GetBoneList(humanoidRoot); } else { GetBoneList(transform); } AlignBones(); AlignCos(); VJoint[] vJoints = GenerateVJoints(); List <IFaceTarget> faceTargets = new List <IFaceTarget>(); faceTargets.Add(new ExpressionPlayerFaceTarget("Surprise", new ExpressionControlMapping(new string[] { "midBrowUp_Down", "rightBrowUp_Down", "leftBrowUp_Down", "leftEyeOpen_Close", "rightEyeOpen_Close" }, new float[] { 1.0f, 1.0f, 1.0f, 0.6f, 0.6f }))); faceTargets.Add(new ExpressionPlayerFaceTarget("Aggressive", new ExpressionControlMapping(new string[] { "midBrowUp_Down", "leftLowerLipUp_Down", "rightLowerLipUp_Down", "leftUpperLipUp_Down", "rightUpperLipUp_Down", "jawOpen_Close" }, new float[] { -1.0f, -0.3f, -0.3f, 0.4f, 0.4f, 0.1f }))); foreach (string target in ExpressionTargetEditor.ExpressionTargets) { faceTargets.Add(new ExpressionPlayerFaceTarget(target, ExpressionTargetEditor.LoadMapping(target))); } agentSpec = new AgentSpec(id, vJoints, faceTargets.ToArray()); Debug.Log("UMA Agent initialized, id=" + this.agentSpec.agentId + " Bones: " + this.agentSpec.skeleton.Length + " faceControls: " + this.agentSpec.faceTargets.Length); FindObjectOfType <ASAPManager>().OnAgentInitialized(this); if (debug) { CreateManualAnimationRig(); } }
public void OnEnable() { editor = target as ExpressionTargetEditor; showAddTarget = false; showDeleteTarget = false; }