void onMarkerVisible(MarkerInfo m) { if (m.name == markerToListen) { child?.SetActive(true); uiHelper?.SetActive(false); gameUI?.SetActive(true); if (!firstTime) { if (Vector3.Distance(m.position, transform.position) > positionThreshold) { transform.position = Vector3.Lerp(transform.position, m.position, Time.deltaTime * updateSpeed); } } else { transform.position = m.position; firstTime = false; } transform.rotation = m.rotation; Vector3 absScale = new Vector3( Mathf.Abs(m.scale.x), Mathf.Abs(m.scale.y), Mathf.Abs(m.scale.z) ); transform.localScale = absScale; } }
void onMarkerLost(MarkerInfo m) { if (m.name == currentMarker) { child.SetActive(false); firstTime = true; } }
void onMarkerLost(ARWT.Marker.MarkerInfo m) { if (m.name == markerToListen) { target?.SetActive(false); TXT_Tip?.gameObject.SetActive(true); firstTime = true; } }
void onMarkerLost(MarkerInfo m) { if (m.name == markerToListen) { child?.SetActive(false); uiHelper?.SetActive(true); gameUI?.SetActive(false); firstTime = true; } }
void onMarkerVisible(MarkerInfo m) { if (markers.Contains(m.name)) { currentMarker = m.name; child.SetActive(true); if (!firstTime) { transform.position = Vector3.Lerp(transform.position, m.position, Time.deltaTime * updateSpeed); } else { transform.position = m.position; firstTime = false; } transform.rotation = m.rotation; transform.localScale = m.scale; } }
public void markerInfos(string infos) { string[] datas = infos.Split(","[0]); string name = datas[0].Trim(); bool isVisible = bool.Parse(datas[1]); float posX = float.Parse(datas[2].ToString()); float posY = float.Parse(datas[3].ToString()); float posZ = float.Parse(datas[4].ToString()); float rotX = float.Parse(datas[5].ToString()); float rotY = float.Parse(datas[6].ToString()); float rotZ = float.Parse(datas[7].ToString()); float rotW = float.Parse(datas[8].ToString()); float scaX = float.Parse(datas[9].ToString()); float scaY = float.Parse(datas[10].ToString()); float scaZ = float.Parse(datas[11].ToString()); MarkerInfo m = new MarkerInfo( name, isVisible, new Vector3(posX, posY, posZ), new Quaternion(rotX, rotY, rotZ, rotW), new Vector3(scaX, scaY, scaZ) ); if (onMarkerDetected != null) { onMarkerDetected(m); } if (onMarkerVisible != null && m.isVisible) { onMarkerVisible(m); } if (onMarkerLost != null && !m.isVisible) { onMarkerLost(m); } }