Example #1
0
        public float GetLogicalRangeToTarget(SimpleChar target)
        {
            float hisRadius       = (target.GetStat(Stat.Scale) * target.GetStat(Stat.CharRadius)) / 100f;
            float myRadius        = (GetStat(Stat.Scale) * GetStat(Stat.CharRadius)) / 100f;
            float ourPhysicalDist = Vector3.Distance(Position, target.Position);

            return(ourPhysicalDist - hisRadius - myRadius);
        }
Example #2
0
        public unsafe bool Use(SimpleChar target, bool setTarget = false, bool packetOnly = false)
        {
            if (target == null)
            {
                target = DynelManager.LocalPlayer;
            }

            if (setTarget)
            {
                target.Target();
            }

            if (packetOnly)
            {
                Network.Send(new CharacterActionMessage()
                {
                    Action     = CharacterActionType.UsePerk,
                    Target     = target.Identity,
                    Parameter1 = Identity.Instance,
                    Parameter2 = (int)Hash
                });

                EnqueuePendingPerk(this);

                return(true);
            }
            else
            {
                IntPtr pEngine = N3Engine_t.GetInstance();

                if (pEngine == IntPtr.Zero)
                {
                    return(false);
                }

                Identity identity = Identity;
                return(N3EngineClientAnarchy_t.PerformSpecialAction(pEngine, ref identity));
            }
        }
Example #3
0
 public static bool Find(string name, out SimpleChar simpleChar)
 {
     return((simpleChar = Characters.FirstOrDefault(x => x.Name == name)) != null);
 }
Example #4
0
 public static bool Find(Identity identity, out SimpleChar simpleChar)
 {
     return((simpleChar = Characters.FirstOrDefault(x => x.Identity == identity)) != null);
 }
Example #5
0
 public static void Invite(SimpleChar player)
 {
     Invite(player.Identity);
 }
Example #6
0
 public bool IsFacing(SimpleChar target)
 {
     return(Vector3.Angle(Rotation.Forward, target.Position - Position) <= 90f);
 }
Example #7
0
        public unsafe bool MeetsUseReqs(SimpleChar target = null)
        {
            IntPtr pEngine;

            if ((pEngine = N3Engine_t.GetInstance()) == IntPtr.Zero)
            {
                return(false);
            }

            IntPtr pCriteria = N3EngineClientAnarchy_t.GetItemActionInfo(Pointer, ItemActionInfo.UseCriteria);

            //Should I return true or false here? hmm.
            if (pCriteria == IntPtr.Zero)
            {
                return(true);
            }

            bool[]         unk            = new bool[12];
            byte           prevReqsMet    = 0;
            SimpleChar     skillCheckChar = DynelManager.LocalPlayer;
            CriteriaSource criteriaSource = CriteriaSource.Self;

            //Default the end result to true
            unk[0] = true;

            foreach (IntPtr pReq in ((StdStructVector *)(pCriteria + 0x4))->ToList(0xC))
            {
                int param1             = *(int *)(pReq);
                int param2             = *(int *)(pReq + 0x4);
                UseCriteriaOperator op = *(UseCriteriaOperator *)(pReq + 0x8);

                bool metReq = false;

                if (op == UseCriteriaOperator.OnUser)
                {
                    criteriaSource = CriteriaSource.User;
                    skillCheckChar = DynelManager.LocalPlayer;
                    continue;
                }
                else if (op == UseCriteriaOperator.OnTarget)
                {
                    criteriaSource = CriteriaSource.Target;
                    skillCheckChar = target;
                    continue;
                }

                if (target != null || criteriaSource != CriteriaSource.Target)
                {
                    bool result;
                    bool lastResult;
                    switch (op)
                    {
                    case UseCriteriaOperator.EqualTo:
                    case UseCriteriaOperator.LessThan:
                    case UseCriteriaOperator.GreaterThan:
                    case UseCriteriaOperator.BitAnd:
                    case UseCriteriaOperator.NotBitAnd:
                        if ((Stat)param1 == Stat.TargetFacing)
                        {
                            SimpleChar fightingTarget;
                            if ((fightingTarget = DynelManager.LocalPlayer.FightingTarget) != null)
                            {
                                bool isFacing = fightingTarget.IsFacing(DynelManager.LocalPlayer);
                                metReq = (param2 == 1) ? !isFacing : isFacing;
                            }
                        }
                        else if ((Stat)param1 == Stat.MonsterData)     // Ignore this check because something funky is going on with it.
                        {
                            metReq = true;
                        }
                        else
                        {
                            int stat = skillCheckChar.GetStat((Stat)param1);

                            switch (op)
                            {
                            case UseCriteriaOperator.EqualTo:
                                metReq = (stat == param2);
                                break;

                            case UseCriteriaOperator.LessThan:
                                metReq = (stat < param2);
                                break;

                            case UseCriteriaOperator.GreaterThan:
                                metReq = (stat > param2);
                                break;

                            case UseCriteriaOperator.BitAnd:
                                metReq = (stat & param2) == param2;
                                break;

                            case UseCriteriaOperator.NotBitAnd:
                                metReq = (stat & param2) != param2;
                                break;

                            default:
                                //Chat.WriteLine($"Unknown Criteria -- Param1: {param1} - Param2: {param2} - Op: {op}");
                                break;
                            }
                        }
                        break;

                    case UseCriteriaOperator.And:
                        if (prevReqsMet < 2)
                        {
                            return(false);
                        }

                        lastResult = unk[--prevReqsMet];
                        result     = unk[--prevReqsMet];

                        //We can early exit on AND
                        if (!result || !lastResult)
                        {
                            return(false);
                        }

                        metReq = true;
                        break;

                    case UseCriteriaOperator.Or:
                        if (prevReqsMet < 2)
                        {
                            return(false);
                        }

                        lastResult = unk[--prevReqsMet];
                        result     = unk[--prevReqsMet];

                        metReq = result || lastResult;
                        break;

                    case UseCriteriaOperator.Not:
                        if (prevReqsMet < 1)
                        {
                            return(false);
                        }

                        metReq = !unk[--prevReqsMet];
                        break;

                    case UseCriteriaOperator.HasWornItem:
                        metReq = Inventory.Inventory.Find(param2, out Item item) &&
                                 (item.Slot.Type == IdentityType.ArmorPage ||
                                  item.Slot.Type == IdentityType.ImplantPage ||
                                  item.Slot.Type == IdentityType.WeaponPage);
                        break;

                    case UseCriteriaOperator.IsNpc:
                        if (param2 == 3)
                        {
                            metReq = target.IsNpc;
                        }
                        break;

                    case UseCriteriaOperator.HasRunningNano:
                        metReq = skillCheckChar.Buffs.Any(x => x.Identity.Instance == param2);
                        break;

                    case UseCriteriaOperator.HasNotRunningNano:
                        metReq = skillCheckChar.Buffs.All(x => x.Identity.Instance != param2);
                        break;

                    case UseCriteriaOperator.HasPerk:
                        metReq = N3EngineClientAnarchy_t.HasPerk(pEngine, param2);
                        break;

                    case UseCriteriaOperator.IsPerkUnlocked:
                        metReq = true;
                        break;

                    case UseCriteriaOperator.HasRunningNanoLine:
                        metReq = skillCheckChar.Buffs.Contains((NanoLine)param2);
                        break;

                    case UseCriteriaOperator.HasNotRunningNanoLine:
                        metReq = !skillCheckChar.Buffs.Contains((NanoLine)param2);
                        break;

                    case UseCriteriaOperator.HasNcuFor:
                        //TODO: check against actual nano program NCU cost
                        metReq = skillCheckChar.GetStat(Stat.MaxNCU) - skillCheckChar.GetStat(Stat.CurrentNCU) > 0;
                        break;

                    case UseCriteriaOperator.TestNumPets:
                        Pet[] pets = DynelManager.LocalPlayer.Pets;
                        if (pets.Any(x => x.Type == PetType.Unknown))
                        {
                            metReq = false;
                            break;
                        }

                        PetType type = PetType.Unknown;
                        if (param2 == 1)
                        {
                            type = PetType.Attack;
                        }
                        else if (param2 == 1001)
                        {
                            type = PetType.Heal;
                        }
                        else if (param2 == 2001)
                        {
                            type = PetType.Support;
                        }
                        else if (param2 == 4001)
                        {
                            type = PetType.Social;
                        }

                        metReq = !pets.Any(x => x.Type == type);
                        break;

                    case UseCriteriaOperator.HasWieldedItem:
                        if (criteriaSource == CriteriaSource.Target)
                        {
                            metReq = true;
                        }
                        else
                        {
                            metReq = Inventory.Inventory.Items.Any(i =>
                                                                   (i.LowId == param2 || i.HighId == param2) &&
                                                                   (i.Slot.Instance >= (int)EquipSlot.Weap_Hud1 &&
                                                                    i.Slot.Instance <= (int)EquipSlot.Imp_Feet));
                        }
                        break;

                    case UseCriteriaOperator.IsSameAs:
                        //Not sure what these parmas correlate to but I don't know any other item that uses this operator either.
                        if (param1 == 1 && param2 == 3)
                        {
                            if (target == null)
                            {
                                metReq = false;
                            }
                            else
                            {
                                metReq = target.Identity == DynelManager.LocalPlayer.Identity;
                            }
                        }
                        break;

                    case UseCriteriaOperator.AlliesNotInCombat:
                        if (Team.Members.Contains(skillCheckChar.Identity))
                        {
                            Identity[] teamMembers = Team.Members.Select(x => x.Identity).ToArray();
                            metReq = !DynelManager.Characters.Any(x => x.FightingTarget != null && teamMembers.Contains(x.FightingTarget.Identity));
                        }
                        else
                        {
                            metReq = !DynelManager.Characters.Any(x => x.FightingTarget != null && (x.FightingTarget.Identity == skillCheckChar.Identity || x.FightingTarget.Identity == DynelManager.LocalPlayer.Identity));
                        }

                        break;

                    case UseCriteriaOperator.IsOwnPet:
                        metReq = DynelManager.LocalPlayer.Pets.Contains(skillCheckChar.Identity);

                        break;

                    default:
                        //Chat.WriteLine($"Unknown Criteria -- Param1: {param1} - Param2: {param2} - Op: {op}");
                        return(false);
                    }
                }
                else
                {
                    metReq = true;
                }

                unk[prevReqsMet++] = metReq;

                //Chat.WriteLine($"Name: {Name} -- Unk -- Param1: {param1} - Param2: {param2} - Op: {op} MetReq: {metReq} ------ {prevReqsMet} -- {unk[0]} {unk[1]} {unk[2]} {unk[3]}");
            }

            return(unk[0]);
        }
Example #8
0
 public virtual bool IsInRange(SimpleChar target)
 {
     return(DynelManager.LocalPlayer.GetLogicalRangeToTarget(target) < AttackRange);
 }
Example #9
0
 public static void SetTarget(SimpleChar target, bool packetOnly = false)
 {
     SetTarget(target.Identity, packetOnly);
 }