// Call this _only_ on server startup! /// <summary> /// Reads all NPCs from database and adds them to servers list. /// </summary> /// <returns>Number of NPCs loaded</returns> public static int CacheAllFromDB() { int npcCount = 0; SqlWrapper sqlWrapper = new SqlWrapper(); // TODO:COUNT string sql = "SELECT count(*) FROM `mobspawns`"; int numberOfNpc = sqlWrapper.SqlCount(sql); Console.Write("Reading spawns: 0/" + numberOfNpc.ToString()); sql = "SELECT * FROM `mobspawns`"; DataTable dt = sqlWrapper.ReadDatatable(sql); sqlWrapper = new SqlWrapper(); DataTable dtstats = sqlWrapper.ReadDatatable("SELECT * from mobspawns_stats ORDER BY id, stat ASC"); sqlWrapper = new SqlWrapper(); DataTable dtinventory = sqlWrapper.ReadDatatable("SELECT * from mobspawnsinventory order by id, placement ASC"); int statcount = 0; int invcount = 0; foreach (DataRow row in dt.Rows) { NonPlayerCharacterClass monster = new NonPlayerCharacterClass(0, 0) { Starting = true, Id = (Int32)row["ID"], PlayField = (Int32)row["Playfield"] }; monster.Name = (string)row["Name"] #if DEBUG + " " + monster.Id.ToString() // ID is for debug purpose only #endif ; monster.readcoordsheadingfast(row); statcount = monster.ReadStatsfast(dtstats, statcount); invcount = monster.readInventoryfromSqlfast(dtinventory, invcount); // mMonster.readMeshsfromSql(); // mMonster.readNanosfromSql(); // mMonster.readTimersfromSql(); // mMonster.readWaypointsfromSql(); // mMonster.readWeaponpairsfromSql(); monster.readTexturesfromSqlfast(row); byte[] bytes; long counter; if (!(row[15] is DBNull)) { bytes = (byte[])row[15]; // Waypoints counter = 0; while (counter < bytes.Length) { AOCoord aoCoord = new AOCoord(); aoCoord.x = BitConverter.ToSingle(bytes, (int)counter); counter += 4; aoCoord.y = BitConverter.ToSingle(bytes, (int)counter); counter += 4; aoCoord.z = BitConverter.ToSingle(bytes, (int)counter); counter += 4; monster.Waypoints.Add(aoCoord); } } if (!(row[16] is DBNull)) { bytes = (byte[])row[16]; // Weaponpairs counter = 0; while (counter < bytes.Length) { AOWeaponpairs tempWeaponpairs = new AOWeaponpairs(); tempWeaponpairs.value1 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempWeaponpairs.value2 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempWeaponpairs.value3 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempWeaponpairs.value4 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; monster.Weaponpairs.Add(tempWeaponpairs); } } if (!(row[17] is DBNull)) { bytes = (byte[])row[17]; // Running Nanos counter = 0; while (counter < bytes.Length) { AONano tempNano = new AONano(); tempNano.Nanotype = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempNano.Instance = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempNano.Value3 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempNano.Time1 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempNano.Time2 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; monster.ActiveNanos.Add(tempNano); } } if (!(row[18] is DBNull)) { counter = 0; bytes = (byte[])row[18]; // Meshs while (counter < bytes.Length) { AOMeshs tempMeshs = new AOMeshs(); tempMeshs.Position = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempMeshs.Mesh = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempMeshs.OverrideTexture = BitConverter.ToInt32(bytes, (int)counter); counter += 4; monster.Meshs.Add(tempMeshs); } } if (!(row[19] is DBNull)) { counter = 0; bytes = (byte[])row[19]; // Additional Meshs while (counter < bytes.Length) { AOAddMeshs tempAdditionalMeshs = new AOAddMeshs(); tempAdditionalMeshs.position = bytes[counter++]; tempAdditionalMeshs.meshvalue1 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempAdditionalMeshs.meshvalue2 = BitConverter.ToInt32(bytes, (int)counter); counter += 4; tempAdditionalMeshs.priority = bytes[counter++]; monster.AdditionalMeshs.Add(tempAdditionalMeshs); } } monster.Starting = false; Program.zoneServer.Monsters.Add(monster); npcCount += 1; if ((npcCount % 100) == 0) { Console.Write("\rReading spawns: " + npcCount.ToString() + "/" + numberOfNpc.ToString()); } } Console.Write("\r \r"); return npcCount; }
public void readWeaponpairsfromSQL() { AOWeaponpairs m_wp; SqlWrapper Sql = new SqlWrapper(); Weaponpairs.Clear(); DataTable dt = Sql.ReadDT("SELECT * FROM " + getSQLTablefromDynelType() + "weaponpairs WHERE ID=" + ID.ToString() + " AND playfield=" + PlayField.ToString()); foreach (DataRow row in dt.Rows) { m_wp = new AOWeaponpairs(); m_wp.value1 = (Int32)row["value1"]; m_wp.value2 = (Int32)row["value2"]; m_wp.value3 = (Int32)row["value3"]; m_wp.value4 = (Int32)row["value4"]; Weaponpairs.Add(m_wp); } }