protected override IEnumerable <Toil> MakeNewToils() { this.FailOnDespawnedOrNull(TargetIndex.A); yield return(Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null)); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell)); Toil prepare = Toils_General.Wait(500); prepare.FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell); prepare.WithProgressBarToilDelay(TargetIndex.A, false, -0.5f); yield return(prepare); yield return(new Toil { initAction = delegate { Pawn actor = CurToil.actor; Building_AMCell pod = (Building_AMCell)actor.CurJob.targetA.Thing; Action action = delegate { actor.DeSpawn(); pod.TryAcceptThing(actor, true); }; if (!pod.def.building.isPlayerEjectable) { int freeColonistsSpawnedOrInPlayerEjectablePodsCount = this.Map.mapPawns.FreeColonistsSpawnedOrInPlayerEjectablePodsCount; if (freeColonistsSpawnedOrInPlayerEjectablePodsCount <= 1) { Find.WindowStack.Add(Dialog_MessageBox.CreateConfirmation("CasketWarning".Translate().AdjustedFor(actor), action, false, null)); } else { action(); } } else { action(); } }, defaultCompleteMode = ToilCompleteMode.Instant }); }
public static void AddFloatMenuOption(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { string str2; Action action; Pawn pawn1; foreach (LocalTargetInfo localTargetInfo1 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true)) { LocalTargetInfo localTargetInfo2 = localTargetInfo1; Pawn thing2 = (Pawn)localTargetInfo2.Thing; if (!thing2.Downed || !pawn.CanReserveAndReach(thing2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, true) || Building_AMCell.FindAMCellFor(thing2, pawn, true) == null) { continue; } string str3 = "Job_CarryToAMCell".Translate(new object[] { localTargetInfo2.Thing.LabelCap }); JobDef carryToAMCell = DefDatabase <JobDef> .GetNamed("Job_CarryToAMCell"); Action action1 = () => { Building_AMCell buildingCryptosleepCasket = Building_AMCell.FindAMCellFor(thing2, pawn, false) ?? Building_AMCell.FindAMCellFor(thing2, pawn, true); if (buildingCryptosleepCasket == null) { Messages.Message(string.Concat("CannotCarryToAMCell".Translate(), ": ", "NoAMCell".Translate()), thing2, MessageTypeDefOf.RejectInput); return; } Job job = new Job(carryToAMCell, thing2, buildingCryptosleepCasket) { count = 1 }; pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }; str2 = str3; action = action1; pawn1 = thing2; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(str2, action, MenuOptionPriority.Default, null, pawn1, 0f, null, null), pawn, thing2, "ReservedBy")); } }