Example #1
0
        GameObject GenerateCave(CaveGenerator generator)
        {
            GameObject cave = generator.Generate();

            cave.transform.parent = transform;
            return(cave);
        }
Example #2
0
        /// <summary>
        /// Generate a cave whose outline consists of distinct rocks.
        /// </summary>
        public GameObject GenerateRockCave()
        {
            GameObject cave = CaveGenerator.GenerateRockCave(rockCaveConfig, randomize);

            cave.transform.parent = transform;
            return(cave);
        }
Example #3
0
        /// <summary>
        /// Generate a three tier cave: a distinct mesh will be produced for the floor, walls and ceiling.
        /// Furthermore, large caves will be broken up into sectors which each have their own floor/wall/ceiling.
        /// </summary>
        public GameObject GenerateThreeTier()
        {
            GameObject cave = CaveGenerator.GenerateThreeTierCave(threeTierCaveConfig, randomize);

            cave.transform.parent = transform;
            return(cave);
        }
Example #4
0
        GameObject GenerateThreeTier()
        {
            if (randomize)
            {
                threeTierCaveConfig.SetSeed(GetRandomSeed());
            }

            CaveGenerator caveGenerator = caveGeneratorFactory.BuildThreeTierCaveGen(threeTierCaveConfig);

            return(GenerateCave(caveGenerator));
        }
Example #5
0
        GameObject GenerateRockCave()
        {
            if (randomize)
            {
                rockCaveConfig.SetSeed(GetRandomSeed());
            }

            CaveGenerator caveGenerator = caveGeneratorFactory.BuildOutlineCaveGen(rockCaveConfig);

            return(GenerateCave(caveGenerator));
        }