public void CopyValuesFrom(Symbol o) { type = o.type; _value = o._value; ptr = o.ptr; }
public void InsertBefore(int index, Symbol s) { symbols.Insert(index,s); }
public void SetSymbolAtIndex(int index, Symbol s) { symbols[index] = s; }
public int Append(Symbol s) { symbols.Add(s); return 1; }
public static double GetSymbolValue(Symbol s) { return (s.type == SymbolType.RealValue) ? (s.ptr == null ? s.value : ((Variable)s.ptr).value ) : ParseSymbols((SymbolList)s.ptr); }
Symbol SymbolicateValue(string formula, int begin, int end, Expression exp) { if (formula[begin] == '+') { begin++; } // Check for string value if (formula[begin] == '\'' && formula[end - 1] == '\'') { var svalue = formula.Substring(begin+1,end-begin-2).Replace("\\'","'"); return new Symbol(svalue); } int depth=0; for (int k = begin; k < end; k++) { if (formula[k]=='(') depth++; else if (formula[k]==')') depth--; else if (depth == 0 && formula[k] == '^') { // Check for small integer powers: they will be done using multiplication instead! Symbol lhs = Symbolicate(formula,begin,k,exp); Symbol rhs = Symbolicate(formula,k+1,end,exp); var newSubExpression = new SymbolList(); if (end-k-1 == 1 && lhs.type == SymbolType.RealValue && formula.Substring(k+1,end-k-1)=="2") { // Second power found newSubExpression.Append(lhs); newSubExpression.Append(lhs); } else if (end-k-1 == 1 && lhs.type == SymbolType.RealValue && formula.Substring(k+1,end-k-1)=="3") { // Second power found newSubExpression.Append(lhs); newSubExpression.Append(lhs); newSubExpression.Append(lhs); } else { newSubExpression.Append(new Symbol(SymbolType.Pow)); newSubExpression.Append(lhs); newSubExpression.Append(rhs); } Symbol newSymbol = new Symbol(SymbolType.SubExpression); newSymbol.subExpression = newSubExpression; return newSymbol; } } if (formula[begin] == '(' && formula[end - 1] == ')') { var s = Symbolicate(formula, begin + 1, end - 1,exp); s.Simplify(); return s; } double valueAsRealNumber; if (double.TryParse(formula.Substring(begin,end-begin),out valueAsRealNumber)) { return new Symbol(valueAsRealNumber); } // Check if the value is transformed by a function if (formula[end-1]==')') { int i = begin; while (i < end-1) { if (formula[i]=='(') { break; } i++; } string funcName = formula.Substring(begin,i-begin); CustomFunction customFunc; if (customFuncs.TryGetValue(funcName,out customFunc)) { int requiredParameterCount = customFunc.paramCount; int foundParameterCount = SolverTools.CountParameters(formula,begin,end); if (requiredParameterCount == foundParameterCount) { if (requiredParameterCount == 1) { SymbolList newSubExpression = new SymbolList(); newSubExpression.Append(new Symbol(customFunc)); newSubExpression.Append(Symbolicate(formula,i+1,end-1,exp)); return new Symbol(newSubExpression); } else { List<SolverTools.IntPair> parameters = SolverTools.ParseParameters(formula,i,end); SymbolList newSubExpression = new SymbolList(); newSubExpression.Append(new Symbol(customFunc)); for (int k=0;k<requiredParameterCount;k++) { Symbol p = Symbolicate(formula,parameters[k].first,parameters[k].second,exp); newSubExpression.Append(p); } Symbol newSymbol = new Symbol(SymbolType.SubExpression); newSymbol.subExpression = newSubExpression; return newSymbol; } } else { throw new ESInvalidParametersException(customFunc.name + " expects " + requiredParameterCount + " parameters, " + foundParameterCount + " given."); } } else { throw new ESInvalidFunctionNameException(funcName); } } var valueName = formula.Substring(begin,end-begin); // Then a local constant specific to our expression Variable variable; if (exp.constants.TryGetValue(valueName,out variable)) { return new Symbol(variable); } // Non immutable globals if (globalConstants.TryGetValue(valueName,out variable)) { return new Symbol(variable); } // Immutable globals double constDouble; if (immutableGlobalConstants.TryGetValue(valueName, out constDouble)) { return new Symbol(constDouble); } // Found an unknown value name. Check policy to see what to do. Variable v = null; switch (undefinedVariablePolicy) { case UndefinedVariablePolicy.DefineExpressionLocalVariable: v = new Variable(valueName,0); exp.constants.Add(valueName,v); return new Symbol(v); case UndefinedVariablePolicy.DefineGlobalVariable: v = new Variable(valueName,0); globalConstants.Add(valueName,v); return new Symbol(v); default: throw new ESUnknownExpressionException(valueName); } }
Symbol SymbolicateMonome(string formula, int begin, int end, Expression exp) { var symbols = new SymbolList(); int sign = 0; int i = begin - 1; int currentTermBegin = begin; int numValues = 0; int currentDepth = 0; double constMultiplier = 1.0; bool divideNext = false; bool constMultiplierUsed = false; for (;;) { i++; if (i == end || (currentDepth == 0 && i > begin && (formula[i] == '*' || formula[i] == '/'))) { numValues++; // Unless we are dealing with a monome, symbolicate the term Symbol newSymbol = SymbolicateValue(formula, formula[currentTermBegin] == '-' ? currentTermBegin + 1 : currentTermBegin, i,exp); // Check if we can simplify the generated symbol if (newSymbol.IsImmutableConstant() && newSymbol.IsRealValueType()) { // Constants are multiplied/divided together if (divideNext) constMultiplier /= GetSymbolValue(newSymbol); else constMultiplier *= GetSymbolValue(newSymbol); constMultiplierUsed = true; } else { if (divideNext) symbols.Append(new Symbol(SymbolType.OperatorDivide)); newSymbol.Simplify(); symbols.Append(newSymbol); } if (i == end) { break; } divideNext = formula[i] == '/'; currentTermBegin = i + 1; } else if (formula[i] == '(') { currentDepth++; } else if (formula[i] == ')') { currentDepth--; } else if (formula[i] == '-' && currentDepth == 0 && !(i>begin && formula[i-1] == '^') ) { sign++; } } // If the generated monome has negative number of minus signs, then we append *-1 to end of the list, or if the preceding symbol is constant real number that is part of a monome, we multiply it. if (sign % 2 == 1) { constMultiplier =-constMultiplier; } if (constMultiplierUsed || sign % 2 == 1) { // Add the const multiplier to the expression if (symbols.Length>0 && symbols.first.type==SymbolType.OperatorDivide) { // Put to the begin of the expression we are building symbols.symbols.Insert(0,new Symbol(constMultiplier)); } else if (symbols.Length > 0 && symbols.last.type == SymbolType.SubExpression && symbols.last.IsMonome()) { // Add inside the last subexpression SymbolList leftSideExpression = symbols.last.subExpression; if (leftSideExpression.last.type==SymbolType.RealValue && leftSideExpression.last.IsImmutableConstant()) { leftSideExpression.SetSymbolAtIndex(leftSideExpression.Length-1,new Symbol(leftSideExpression.last.value*constMultiplier)); } else { leftSideExpression.Append(new Symbol(constMultiplier)); } } else { // Put to the end of the expression we are building symbols.Append(new Symbol(constMultiplier)); } } // Check if the final monome is just a real number, in which case we don't have to return a subexpression type if (symbols.Length == 1 && symbols.first.IsImmutableConstant() && symbols.first.IsRealValueType()) { return symbols.first.type == SymbolType.RealValue ? symbols.first : new Symbol(GetSymbolValue(symbols.first)); } Symbol s = new Symbol(SymbolType.SubExpression); s.subExpression = symbols; s.Simplify(); return s; }
Symbol Symbolicate(string formula, int begin, int end, Expression exp) { var symbols = new SymbolList(); int i = begin - 1; int currentTermBegin = formula[begin] == '+' ? begin + 1 : begin; int currentDepth = 0; for (;;) { i++; if (i == end || (currentDepth == 0 && i > begin && (formula[i - 1] != '*' && formula[i - 1] != '/') && (formula[i] == '+' || formula[i] == '-'))) { symbols.Append(SymbolicateMonome(formula, currentTermBegin, i,exp)); if (i == end) { break; } else { // The sign of the term is included in the next monome only if its minus currentTermBegin = (formula[i] == '-') ? i : i + 1; symbols.Append(new Symbol(SymbolType.OperatorAdd)); } } else if (formula[i] == '(') { currentDepth++; } else if (formula[i] == ')') { currentDepth--; } else if (formula[i] == '^') { i = SolverTools.ParseUntilEndOfExponent(formula,i+1,end) - 1; } } // If at this point we only have one real number left, just return it as a simple value. if (symbols.Length == 1 && symbols.first.type == SymbolType.RealValue) { return symbols.first; } // We don't have that single expression, but: // Now that we are here, we have symbol list which consists of only addition operators and value types. This is a great place to sum constant values together! double constantSum = 0; bool addedConstants = false; for (int j = 0; j < symbols.Length; j++) { Symbol s = symbols.getSymbol(j); if (s.IsImmutableConstant() && s.IsRealValueType()) { constantSum += s.value; addedConstants = true; if (j == symbols.Length - 1) { // Destroy preceding + symbols.symbols.RemoveAt (j); break; } symbols.symbols.RemoveAt(j); symbols.symbols.RemoveAt(j); j--; } else { // Skip the following + symbol j++; } } if (addedConstants) { if (symbols.Length > 0 && symbols.getSymbol(symbols.Length - 1).IsRealValueType()) { symbols.Append(new Symbol(SymbolType.OperatorAdd)); } symbols.Append(new Symbol(constantSum)); } // Finally, if the symbolicated sum is just a single real number, even varying, return just a simple symbol if (symbols.Length == 1 && symbols.getSymbol(0).type == SymbolType.RealValue) { Symbol s = symbols.getSymbol(0); return s; } // Optimization: get rid of unnecessary jumps to subexpressions for (int j=0;j<symbols.Length;j++) { var s = symbols.getSymbol(j); if (s.type==SymbolType.SubExpression) { var subExpression = s.subExpression; int subExpressionLength = subExpression.Length; s.CopyValuesFrom(subExpression.first); for (int k=1;k<subExpressionLength;k++) { symbols.InsertBefore(j+k,subExpression.getSymbol(k)); } j += subExpressionLength; } } // We have turned the formula into a subexpression symbol Symbol returnSymbol = new Symbol(symbols); returnSymbol.Simplify(); return returnSymbol; }