Example #1
0
 protected override void Prepare()
 {
     base.Prepare();
     if (Vector3.Angle((this.m_AI.m_EnemyModule.m_Enemy.transform.position - this.m_AI.transform.position).GetNormalized2D(), this.m_AI.transform.forward.GetNormalized2D()) >= 10f)
     {
         HumanRotateTo humanRotateTo = base.CreateAction(typeof(HumanRotateTo)) as HumanRotateTo;
         humanRotateTo.SetupParams(this.m_AI.m_EnemyModule.m_Enemy.transform.position, 10f);
         base.StartAction(humanRotateTo);
         return;
     }
     base.StartAction(this.m_ThrowStone);
 }
Example #2
0
 private void SetupAction()
 {
     if (!this.m_AI.m_EnemyModule.m_Enemy)
     {
         base.StartAction(this.m_Taunt);
         return;
     }
     if (Vector3.Angle((this.m_AI.m_EnemyModule.m_Enemy.transform.position - this.m_AI.transform.position).GetNormalized2D(), this.m_AI.transform.forward.GetNormalized2D()) >= 10f)
     {
         HumanRotateTo humanRotateTo = base.CreateAction(typeof(HumanRotateTo)) as HumanRotateTo;
         humanRotateTo.SetupParams(this.m_AI.m_EnemyModule.m_Enemy.transform.position, 10f);
         base.StartAction(humanRotateTo);
     }
 }
Example #3
0
        private void SetupAction()
        {
            Vector3 normalized2D = (Player.Get().transform.position - this.m_AI.transform.position).GetNormalized2D();
            float   num          = Vector3.Angle(normalized2D, this.m_AI.transform.forward.GetNormalized2D());

            if (num >= 10f)
            {
                HumanRotateTo humanRotateTo = base.CreateAction(typeof(HumanRotateTo)) as HumanRotateTo;
                humanRotateTo.SetupParams(Player.Get().transform.position, 10f);
                base.StartAction(humanRotateTo);
            }
            else
            {
                base.StartAction(this.m_Taunt);
            }
        }
        protected override void Prepare()
        {
            base.Prepare();
            Vector3 normalized2D = (Player.Get().transform.position - this.m_AI.transform.position).GetNormalized2D();
            float   num          = Vector3.Angle(normalized2D, this.m_AI.transform.forward.GetNormalized2D());

            if (num >= 10f)
            {
                HumanRotateTo humanRotateTo = base.CreateAction(typeof(HumanRotateTo)) as HumanRotateTo;
                humanRotateTo.SetupParams(Player.Get().transform.position, 10f);
                base.StartAction(humanRotateTo);
            }
            else
            {
                base.StartAction(this.m_ThrowStone);
            }
        }