Example #1
0
 private void Awake()
 {
     this.m_TempPath         = new NavMeshPath();
     base.transform.position = Player.Get().transform.position;
     base.name          = "AIWave";
     this.m_FromBalance = false;
     AIWavesManager.Get().m_BlockSpawnWaves = true;
 }
Example #2
0
 protected override void OnActivate()
 {
     base.OnActivate();
     AIWavesManager.Get().m_BlockSpawnWaves = false;
 }