Example #1
0
        public Fight(Team team_a, Team team_b)
        {
            random = ServiceRegistry.GetInstance().GetRandom();

            this.team_a = team_a;
            this.team_b = team_b;
        }
Example #2
0
 public MetaSolver(int size, int generations)
 {
     this.size = size;
     this.generations = generations;
     teams = new List<Team>();
     championTeam = new Team();
     Initialize();
 }
Example #3
0
 private void Generate()
 {
     for(int i = 0; i < size; i++)
     {
         Team team = new Team();
         team.Generate();
         teams.Add(team);
     }
 }
Example #4
0
        public void RunFight()
        {
            Pokemon attacker_p, defender_p;
            Team attacker_t, defender_t;
            attacker_t = team_a;
            defender_t = team_b;
            while (true)
            {
                defender_p = defender_t.SelectDefender();
                attacker_p = attacker_t.SelectAttacker(defender_p);
                attacker_p.Attack(defender_p);

                if (defender_t.AliveCount < 1)
                {
                    break;
                }

                Team temp = defender_t;
                defender_t = attacker_t;
                attacker_t = temp;
            }
            loser = defender_t;
            winner = attacker_t;
        }
Example #5
0
 public Team Mate(Team parent)
 {
     Team child = new Team();
     while (child.team.Count < SIZE)
     {
         Pokemon pokemon;
         if (random.FlipCoin())
         {
             pokemon = team[random.Next(SIZE)];
         }
         else
         {
             pokemon = parent.team[random.Next(SIZE)];
         }
         if (!child.team.Contains(pokemon))
         {
             child.team.Add(pokemon);
         }
     }
     if (random.Mutate())
     {
         child.Mutate();
     }
     log.Debug("Parent 1: \n" + this + "Parent 2: \n" + parent);
     log.Debug("Child: \n" + child);
     return child;
 }
Example #6
0
 public void Battle(Team opponent)
 {
     Fight fight = new Fight(this, opponent);
     fight.RunFight();
     //log.Info("Fitness: " + Fitness);
 }
Example #7
0
 private Team Mutate()
 {
     Team mutation = new Team();
     foreach (Pokemon poke in team)
     {
         mutation.team.Add(poke);
     }
     mutation.team.RemoveAt(random.Next(SIZE));
     while (mutation.team.Count < SIZE)
     {
         Pokemon pokemon = pokemonFactories[random.Next(0, pokemonFactories.Count)].Generate();
         if (!mutation.team.Contains(pokemon))
         {
             mutation.team.Add(pokemon);
         }
     }
     return mutation;
 }