Example #1
0
        public void update(UpdateContainer container)
        {
            var helper = new AIHelper(container);
            var ourPlanets = helper.OurPlanet().Select(planet => new PlanetEnemies(planet, helper.EnemyPlanetsByDistance(planet))).ToList();
            var usedPlanet = new List<Planet>();
            var toDelete = new List<int>();

            if (helper.DeathStar().Owner != name && helper.DeathStar().Owner != string.Empty)
            {
                foreach (var planet in ourPlanets)
                {
                    Send(planet.Planet, helper.DeathStar(), 1, planet.Planet.ShipCount);
                }
                return;
            }
            if (helper.DeathStar().Owner == name && helper.DeathStar().DeathStarCharge >= 1)
                Game.DeathstarDestroyPlanet(helper.DeathStar(), helper.PlanetWithHighestSize());

            while (ourPlanets.Count > 0)
            {
                ourPlanets.RemoveAll(x=>toDelete.Contains(x.Planet.Id));
                foreach (var planet in ourPlanets)
                {
                    planet.Enemies.RemoveAll(x => usedPlanet.Any(u => u.Id == x.Id));
                    bool used = planet.Enemies.Count > 0;
                    if (helper.IncomingForce(planet.Planet) <= planet.Planet.ShipCount)
                    {
                        planet.Planet.ShipCount -= helper.IncomingForce(planet.Planet);
                    }
                    foreach (var enemy in planet.Enemies)
                    {
                        if (enemy.Owner != String.Empty)
                        {
                            Send(planet.Planet, enemy, 2, planet.Planet.ShipCount / 2);
                            planet.Planet.ShipCount /= 2;
                        }
                        else if (enemy.Owner == String.Empty && planet.Planet.ShipCount > enemy.ShipCount+1 && helper.NbShipsAttacking(enemy) <= enemy.ShipCount + 1)
                        {
                            int additionalShips = 2;

                            usedPlanet.Add(enemy);
                            Send(planet.Planet, enemy, 2, enemy.ShipCount + additionalShips);
                            planet.Planet.ShipCount -= enemy.ShipCount + additionalShips;
                            used = true;
                            break;
                        }
                        used = false;
                    }
                    if (!used)
                    {
                        toDelete.Add(planet.Planet.Id);
                    }
                }
            }
            Console.Out.WriteLine("Updating");
        }
 public AIHelper(UpdateContainer container)
 {
     Container = container;
 }
Example #3
0
File: AI.cs Project: Vin1000/Galcon
        public void update(UpdateContainer container)
        {
            //Console.Out.WriteLine("Updating");
            if (!_firstDataReceived)
            {
                InitPlanets(container.Planets);
                this._firstDataReceived = true;
            }
            else
            {
                //mettre a jour
                this.UpdatePlanets(container.Planets);
            }

            enemyMaster = EnemyPlanets.OrderBy(p => p.ShipCount).FirstOrDefault();
            closestToEnemyMaster = enemyMaster.GetClosestPlanets(planetsToAttack, false);

            Game.DeathstarDestroyPlanet(DeathStar, enemyMaster);

            if (DeathStar.ReadyToAttackNextTurn && DeathStar.Owner != name)
            {
                attackStrategy = 3;
            }

            switch (attackStrategy)
            {
                case 0:
                    Strategy0();
                    break;
                case 1:
                    Strategy1();
                    break;
                case 2:
                    Strategy2();
                    break;
                case 3:
                    Strategy3();
                    break;
                default:
                    //Console.Out.WriteLine("Error attackStrategy: " + attackStrategy);
                    break;
            }
            attackCount++;
        }
Example #4
0
File: AI.cs Project: Vin1000/Galcon
        public void update(UpdateContainer container)
        {
            Console.Out.WriteLine("Updating");
            var analyser = new Analyser(container, name);

            if (!_firstDataReceived)
            {
                InitPlanets(container.Planets);
                this._firstDataReceived = true;
            }
            else
            {
                //mettre a jour
                this.UpdatePlanets(container.Planets);
            }
            enemyMaster = EnemyPlanets.OrderBy(p => p.ShipCount).FirstOrDefault();

            int planetsToAttack = 2;
            var closestToEnemyMaster = enemyMaster.GetClosestPlanets(planetsToAttack, false);
            switch(attackStrategy)
            {
                case 0:
                    foreach (var planet in MyPlanets)
                    {
                        foreach (var closest in closestToEnemyMaster)
                        {
                            Game.AttackPlanet(planet, closest, (int)Math.Floor((double)planet.ShipCount * 0.8 / planetsToAttack));
                        }
                    }
                    if(!closestToEnemyMaster.Any(p => p.Owner != name))
                    {
                        attackStrategy = 1;
                    }
                    break;
                case 1:
                    if (closestToEnemyMaster.Any(p => p.Owner != name))
                    {
                        attackStrategy = 0;
                    }
                    foreach(var planet in MyPlanets)
                    {
                        Game.AttackPlanet(planet, enemyMaster, (int)Math.Floor((double)planet.ShipCount * 0.8 / planetsToAttack));
                    }
                    break;
                default:
                    break;
            }

            /*
            foreach (var planet in analyser.MyPlanets)
            {
                foreach (var idle in analyser.NeutralPlanets)
                {
                    Game.AttackPlanet(planet, idle, (int)Math.Floor((double)planet.ShipCount/analyser.NeutralPlanets.Count));
                }
            }
            if (analyser.NeutralPlanets.Count == 0)
            {
                foreach (var planet in analyser.MyPlanets)
                {
                    foreach (var enemy in analyser.EnemyPlanets)
                    {
                        Game.AttackPlanet(planet, enemy, planet.ShipCount-1);
                    }
                }
            }*/
            attackCount++;
        }
Example #5
0
 // test
 public Analyser(UpdateContainer container, string myName)
 {
     this.UpdateContainer = container;
     this.MyName = myName;
 }