Example #1
0
        public Vector3 GetSteering(ICollection <AIMovement> targets)
        {
            Vector3 accel = Vector3.zero;
            int     count = 0;

            foreach (AIMovement ai in targets)
            {
                if (steering.IsFacing(ai.Position, cosineValue))
                {
                    Vector3 a = ai.Velocity - rigbod.Velocity;
                    a     /= timeToDesiredSpeed;
                    accel += a;
                    count++;
                }
            }

            if (count > 0)
            {
                accel /= count;

                if (accel.magnitude > maxAcceleration)
                {
                    accel = accel.normalized * maxAcceleration;
                }
            }
            return(accel);
        }
Example #2
0
        public Vector3 GetSteering(ICollection <AIMovement> targets)
        {
            Vector3 centerMass = Vector3.zero;
            int     count      = 0;

            // Sum of positions of AI in front of the current AI
            foreach (AIMovement AI in targets)
            {
                /*
                 * Insures that only the positions of the AI in front of where the
                 * current AI is facing are used in the calculation
                 */
                if (steering.IsFacing(AI.Position, cosineValue))
                {
                    centerMass += AI.Position;
                    count++;
                }
            }

            if (count == 0)
            {
                return(Vector3.zero);
            }
            else
            {
                centerMass /= count;
                return(steering.Arrive(centerMass));
            }
        }