Example #1
0
        protected Base()
        {
            ObjConstants = new Constants();
            ObjHeroes = new Heroes();
            ObjMinions = new Minions();
            ObjTurrets = new Turrets();
            Menu = new Menu("AIM", "AIM", true);

            //AIM Settings
            Menu.AddItem(new MenuItem("Enabled", "Enabled").SetValue(new KeyBind(32, KeyBindType.Toggle)));
            Menu.AddItem(new MenuItem("LowHealth", "Self Low Health %").SetValue(new Slider(20, 10, 50)));
            Menu.AddItem(new MenuItem("autobounds", "AUTO SET MIN MAX(turn off to manually set)").SetValue(true));
            Menu.AddItem(new MenuItem("MinDist", "Min Dist ").SetValue(new Slider(100, -500, 1000)));
            Menu.AddItem(new MenuItem("MaxDist", "Max Dist ").SetValue(new Slider(300, -500, 1000)));

            //Humanizer
            var move = Menu.AddSubMenu(new Menu("Humanizer", "humanizer"));
            move.AddItem(new MenuItem("MovementEnabled", "Enabled").SetValue(true));

            move.AddItem(new MenuItem("MovementDelay", "Movement Delay")).SetValue(new Slider(400, 0, 5000));
            Menu.AddToMainMenu();

            Console.WriteLine("Menu Init Success!");

            ObjHQ = new HQ();
            Orbwalker = Menu.AddSubMenu(new Menu("Orbwalker", "Orbwalker"));
            OrbW = new Orbwalking.Orbwalker(Orbwalker);

            Obj_AI_Base.OnIssueOrder += Obj_AI_Base_OnIssueOrder;
        }
Example #2
0
        /// <summary>
        /// Returns a random position in the team zone or the position of the ally champion farthest from base
        /// </summary>
        internal static Vector2 GetPos()
        {
            //Game.PrintChat("TeamFightGetPos");
            if (Game.MapId == GameMapId.HowlingAbyss)
            {
                    var allyZonePathList = Util.AllyZone().OrderBy(p => Randoms.Rand.Next()).FirstOrDefault();
                    var allyZoneVectorList = new List<Vector2>();

                    //create vectors from points and remove walls
                    foreach (var point in allyZonePathList)
                    {
                        var v2 = new Vector2(point.X, point.Y);
                        if (!v2.IsWall())
                            {
                            allyZoneVectorList.Add(v2);
                        }
                    }
                    var pointClosestToEnemyHQ =
                        allyZoneVectorList.OrderBy(p => p.Distance(HQ.EnemyHQ.Position)).FirstOrDefault();
                    var zz = new Constants();
                    int minNum = 250;
                    int maxNum = 600;
                    var closestEnemy = Utils.GetEnemyPosList().OrderByDescending(b => b.Distance(HQ.AllyHQ.Position)).FirstOrDefault();
                    if (Heroes.Me.Team == GameObjectTeam.Order)
                    {
                        //Game.PrintChat("Team Order");
                        pointClosestToEnemyHQ = Utils.GetAllyPosList().OrderByDescending(b => b.Distance(HQ.AllyHQ.Position)).FirstOrDefault();
                        var randy = Randoms.Rand.Next(minNum, maxNum);
                        pointClosestToEnemyHQ.X = pointClosestToEnemyHQ.X - Randoms.Rand.Next(minNum, maxNum);
                        pointClosestToEnemyHQ.Y = pointClosestToEnemyHQ.Y - Randoms.Rand.Next(minNum, maxNum);
                    }
                    if (Heroes.Me.Team == GameObjectTeam.Chaos)
                    {
                    //	Game.PrintChat("Team Chaos");
                        pointClosestToEnemyHQ = Utils.GetAllyPosList().OrderByDescending(q => q.Distance(HQ.AllyHQ.Position)).FirstOrDefault();
                        pointClosestToEnemyHQ.X = pointClosestToEnemyHQ.X + Randoms.Rand.Next(minNum, maxNum);
                        pointClosestToEnemyHQ.Y = pointClosestToEnemyHQ.Y + Randoms.Rand.Next(minNum, maxNum);

                    }
                    return pointClosestToEnemyHQ;

            }

            //for SR :s
            var minion =
                ObjectManager.Get<Obj_AI_Minion>().OrderBy(m => m.Distance(HQ.EnemyHQ)).FirstOrDefault().Position.To2D();
            var turret = ObjectManager.Get<Obj_AI_Turret>().OrderByDescending(m => m.Distance(HQ.AllyHQ)).FirstOrDefault().Position.To2D();
            return (minion != null && minion.IsValid()) ? minion : turret;
        }