Example #1
0
        /// <summary>
        /// Returns a copy of this map and all of its contents, with new instances of each object (Map, SuperRegions, Regions).
        /// </summary>
        /// <returns></returns>
        public Map GetMapCopy()
        {
            Map newMap = new Map();

            foreach (SuperRegion sr in SuperRegions)
            {
                SuperRegion newSuperRegion = new SuperRegion(sr.ID, sr.ArmiesReward);
                newMap.AddSuperRegion(newSuperRegion);
            }

            foreach (Region r in Regions)
            {
                Region newRegion = new Region(r.ID, newMap.GetSuperRegionByID(r.SuperRegion.ID), r.PlayerName, r.Armies);
                newMap.AddRegion(newRegion);
            }

            foreach (Region r in Regions) 
            {
                Region newRegion = newMap.GetRegionByID(r.ID);
                foreach (Region neighbor in r.Neighbors)
                {
                    newRegion.AddNeighbor(newMap.GetRegionByID(neighbor.ID));
                }
            }

            return newMap;
        }
Example #2
0
        public Region(int id, SuperRegion superRegion, String playerName, int armies)
        {
            this._id = id;
            this.SuperRegion = superRegion;
            this.Neighbors = new List<Region>();
            this.PlayerName = playerName;
            Armies = armies;

            superRegion.addSubRegion(this);
        }
Example #3
0
        /**
         * add a SuperRegion to the map
         * @param superRegion : SuperRegion to be added
         */
        public void AddSuperRegion(SuperRegion superRegion)
        {
            var existing = GetSuperRegionByID(superRegion.ID);
            if (existing != null)
            {
                Console.Error.WriteLine("SuperRegion cannot be added: id already exists.");
                return;
            }

            SuperRegions.Add(superRegion);
        }