public void Select(AIObject item) { ClearSelect(); _selectedObject = item; _selectedTeam = item.Team; item.Selected = true; }
public void ClearSelect() { foreach (AIObject aiobj in _aiobjects) { aiobj.Selected = false; } _selectedObject = null; _selectedTeam = null; }
public AIObject(AIRoleType r, Vector3 p, bool isBot) : base() { _team = null; _isBot = isBot; if (r == AIRoleType.TeamLeader) { //r = AIRoleType.Infantry; _isLeader = true; } _role = r; Status = AIMovementStatus.Walk; Position = p; }
public void CreateTeam(AITeamType type, Color color, int numInfantry, int numSniper, int numSupport, Vector3 position, bool areBots) { AITeam team = new AITeam(type, color); team.Add(new AIObject(AIRoleType.TeamLeader, position, areBots)); for (int i = 0; i < numInfantry; i++) { team.Add(new AIObject(AIRoleType.Infantry, position, areBots)); } for (int i = 0; i < numSniper; i++) { team.Add(new AIObject(AIRoleType.Sniper, position, areBots)); } for (int i = 0; i < numSupport; i++) { team.Add(new AIObject(AIRoleType.Support, position, areBots)); } _teams.Add(team); }
public void SelectTeam(AITeamType team) { ClearSelect(); foreach (AITeam t in _teams) { if (t.TeamType == team) { _selectedTeam = t; } } foreach (AIObject aiobj in _aiobjects) { if (aiobj.Team == _selectedTeam) { aiobj.Selected = true; if (aiobj.IsLeader) { _selectedObject = aiobj; aiobj.Selected = true; } } } }