Example #1
0
        void FixedUpdate()
        {
            target = targeting.Target;

            Vector3 dist = transform.position - target.transform.position;

            if (dist.magnitude < fleeRadius)
            {
                steering.Steer(dist); //flee
                hide.arriving = false;
            }
            else
            {
                Vector3 dir = hide.GetSteering(target.GetComponent <Rigidbody>(), obstacles, out hidePosition); //hide
                if (Vector3.Magnitude(transform.position - hidePosition) > hidingSpotRadius)
                {
                    hide.arriving = true;
                    steering.Steer(dir);
                }
                else if (hide.arriving)
                {
                    hide.arriving = false;
                    steering.Stop();
                }
            }
        }
Example #2
0
 void FixedUpdate()
 {
     target = targeting.Target;
     if (Vector3.Magnitude(transform.position - target.transform.position) > targetRadius)
     {
         Vector3 followAccel = follow.GetSteering(target.GetComponent <Rigidbody>());
         steering.Steer(followAccel);
     }
     else
     {
         steering.Stop();
     }
     combat.Attack(target);
 }