public override void GetMaps(out DangerMap dangerMap, out InterestMap interestMap) { interestMap = new InterestMap(0f, _contextSteering.SteeringResolution); dangerMap = new DangerMap(0f, _contextSteering.SteeringResolution); if (_contextSteering.TargetData == null) { return; } Vector3 toTarget = _contextSteering.TargetData.GetDirectionToTarget(_mTransform); float distance = _contextSteering.TargetData.GetColliderDistanceFromTarget(transform); for (int i = 0; i < ContextMap.defaultDirections[_contextSteering.SteeringResolution].Length; i++) { float dot = Vector3.Dot(ContextMap.defaultDirections[_contextSteering.SteeringResolution][i], toTarget); if (dot >= 0) { interestMap.InsertValue(i, dot * Mathf.Clamp(distance - stoppingDistance, 0f, 1f), (int)_contextSteering.SteeringResolution / 8); } } interestMap = (InterestMap)ContextMap.Combine(interestMap, _lastFrameInterest, interestLoseRateo); _lastFrameInterest = interestMap; if (!debug) { return; } interestMap.DebugMap(transform.position); dangerMap.DebugMap(transform.position); }
public static Vector3 CalculateDirection(InterestMap interestMap, DangerMap dangerMap) { Vector3[][] safeDirections = new Vector3[interestMap.Map.Length][]; int r = 0; int c = 0; for (int i = 0; i < interestMap.Map.Length; i++) { if (IsSafeDirection(interestMap.Map[i], dangerMap.Map[i])) { if (c == 0) { safeDirections[r] = new Vector3[interestMap.Map.Length]; } safeDirections[r][c] = interestMap.Map[i].normalized * Mathf.Clamp(interestMap.Map[i].magnitude - dangerMap.Map[i].magnitude, 0f, 1f); c++; } else { c = 0; r++; } } Vector3[] directions = safeDirections. Where(entry => entry != null). OrderByDescending(entry => entry.Aggregate((acc, next) => acc + next).magnitude). FirstOrDefault(); return(directions != null && directions.Length > 0 ? directions.Aggregate((acc, next) => acc + next).normalized : Vector3.zero); }
public override void GetMaps(out DangerMap dangerMap, out InterestMap interestMap) { interestMap = new InterestMap(0f, _contextSteering.SteeringResolution); dangerMap = new DangerMap(0f, _contextSteering.SteeringResolution); if (_groupManager == null) { return; } if (_contextSteering.TargetData.Target == null) { return; } // Group Number (4) hardcoded. // Group enum has 6 values so we can't use it float step = 360f / 4; Vector3 targetPosition = _contextSteering.TargetData.Target.position + _contextSteering.TargetData.Target.forward * _currentDecenter + Quaternion.Euler(0f, step * (int)_groupManager.ThisGroupName, 0f) * (Vector3.forward * (_currentCloseness + _contextSteering.TargetData.Target.GetComponent <CapsuleCollider>().radius)); Vector3 toDesiredPosition = (targetPosition - transform.position).normalized; _currentDistance = Vector3.Distance(transform.position, targetPosition); // TODO :- Find better solution _needsUpdate = false; for (int i = 0; i < ContextMap.defaultDirections[_contextSteering.SteeringResolution].Length; i++) { float dot = Vector3.Dot(ContextMap.defaultDirections[_contextSteering.SteeringResolution][i], toDesiredPosition); if (dot >= 0) { interestMap.InsertValue(i, dot * Mathf.Clamp(_currentDistance - _currentStoppingDistance, 0f, 1f), (int)_contextSteering.SteeringResolution / 8); } } interestMap = (InterestMap)ContextMap.Combine(interestMap, _lastFrameInterest, interestLoseRateo); dangerMap = (DangerMap)ContextMap.Combine(dangerMap, _lastFrameDanger, dangerLoseRateo); _lastFrameInterest = interestMap; _lastFrameDanger = dangerMap; if (!debug) { return; } interestMap.DebugMap(transform.position); dangerMap.DebugMap(transform.position); }
public override void GetMaps(out DangerMap dangerMap, out InterestMap interestMap) { interestMap = new InterestMap(0f, _contextSteering.SteeringResolution); dangerMap = new DangerMap(0f, _contextSteering.SteeringResolution); Vector3 forward = transform.forward; for (int i = 0; i < ContextMap.defaultDirections[_contextSteering.SteeringResolution].Length; i++) { if (!TestDirection(out RaycastHit hitInfo, i)) { continue; } if (hitInfo.transform.root == transform) { continue; } float dot = Mathf.Abs(Vector3.Dot(ContextMap.defaultDirections[_contextSteering.SteeringResolution][i], forward)); float distance = Vector3.Distance(hitInfo.point, _collider.ClosestPoint(hitInfo.point)); dangerMap.InsertValue(i, Mathf.Min(k / (distance * distance), dot), (int)_contextSteering.SteeringResolution / 8); interestMap.InsertValue(interestMap.GetOppositeDirection(i), Mathf.Min(k / (distance * distance), dot), (int)_contextSteering.SteeringResolution / 8); // dangerMap.InsertValue(i,Mathf.Max(dot/distance,1f),(int)_contextSteering.SteeringResolution/8); // interestMap.InsertValue(dangerMap.GetOppositeDirection(i),Mathf.Max(dot/distance,1f),(int)_contextSteering.SteeringResolution/8); } interestMap = (InterestMap)ContextMap.Combine(interestMap, _lastFrameInterest, interestLoseRateo); dangerMap = (DangerMap)ContextMap.Combine(dangerMap, _lastFrameDanger, dangerLoseRateo); _lastFrameInterest = interestMap; _lastFrameDanger = dangerMap; if (!debug) { return; } interestMap.DebugMap(transform.position); dangerMap.DebugMap(transform.position); }
public override void GetMaps(out DangerMap dangerMap, out InterestMap interestMap) { interestMap = new InterestMap(0f, _contextSteering.SteeringResolution); dangerMap = new DangerMap(0f, _contextSteering.SteeringResolution); if (_currentArena == null) { return; } Vector3 toDesiredPosition = (_currentArena.transform.position - transform.position).normalized; float distance = Vector3.Distance(transform.position, _currentArena.transform.position); for (int i = 0; i < ContextMap.defaultDirections[_contextSteering.SteeringResolution].Length; i++) { float dot = Vector3.Dot(ContextMap.defaultDirections[_contextSteering.SteeringResolution][i], toDesiredPosition); if (dot >= 0) { //interestMap.InsertValue(i, Mathf.Min((distance * distance) / k,dot), (int)_contextSteering.SteeringResolution/8); dangerMap.InsertValue(dangerMap.GetOppositeDirection(i), Mathf.Min((distance * distance) / k, dot), (int)_contextSteering.SteeringResolution / 8); } } //interestMap = (InterestMap) ContextMap.Combine(interestMap, _lastFrameInterest, interestLoseRateo); dangerMap = (DangerMap)ContextMap.Combine(dangerMap, _lastFrameDanger, dangerLoseRateo); _lastFrameInterest = interestMap; _lastFrameDanger = dangerMap; if (!debug) { return; } interestMap.DebugMap(transform.position); dangerMap.DebugMap(transform.position); }
public static void Combine(out InterestMap finalInterest, out DangerMap finalDanger, List <InterestMap> interestMaps, List <DangerMap> dangerMaps) { InterestMap combinedInterest = interestMaps[0]; DangerMap combinedDanger = dangerMaps[0]; for (int j = 1; j < interestMaps.Count; j++) { for (int i = 0; i < interestMaps[j].Map.Length; i++) { if (!(combinedInterest.Map[i].magnitude > interestMaps[j].Map[i].magnitude)) { combinedInterest.Map[i] = interestMaps[j].Map[i]; } if (!(combinedDanger.Map[i].magnitude > dangerMaps[j].Map[i].magnitude)) { combinedDanger.Map[i] = dangerMaps[j].Map[i]; } } } finalInterest = combinedInterest; finalDanger = combinedDanger; }
public abstract void GetMaps(out DangerMap dangerMap, out InterestMap interestMap);
private void Start() { _lastFrameInterest = new InterestMap(0f, _contextSteering.SteeringResolution); _lastFrameDanger = new DangerMap(0f, _contextSteering.SteeringResolution); }