Example #1
0
        //Two part here, first we need to check if the player is near a placable trap socket and also if he has enough money
        ////////////////ADD TRAP//////////////
        public string addTrap(Trap trap)
        {
            int selectedTrap = 0;

            for (int i = 0; i < trapSockets.Count(); i++)   //Looping every trap socket to check which one the user is currently standing on (if he is actually standing on one)
            {
                if (playerPosX >= trapSockets[i].trapSocketPos.X && playerPosX <= trapSockets[i].trapSocketPos.X + trapSocketWidth && isTrapSet == false) //This check if we are currently standing on a trap socket and also which one we are standing on.  We check if we stand between the trap socket due to the vector2 trapSocketPos.X and on the other side with the lenght of the trap.
                {
                    selectedTrap = i;   //this int is simply to keep on storing i for the next if check because we still need it
                    trapList.Add(trap); //if the user has enough money, adding the trap to the list But if not, the trap will be removed *The reason why it's there it's because we need to know how much it cost for the next if
                    break;  //we leave the if statement and loop because the player is correctly standing on a trapSocket
                }
                else
                {
                    return "You are not on an empty trap socket";
                }
            }

            if (Money >= trapList.Last<Trap>().m_Cost) //Checking if the user has enouh money to buy ** WE need to make sure this is the good price for the trap**
            {

                trapList.Last<Trap>().m_TrapPos.Y = trapSockets[selectedTrap].trapSocketPos.Y;

                trapSockets[selectedTrap].isTrapSet = true;     //flag a bool to indicate a trap has been set and cannot be replaced until user sell the trap holding that spot
                Money = Money - trapList.Last<Trap>().m_Cost;                       //taking out the amount due
                return trap + " Was Placed Successfully";
            }
            else                            //If the user does not have enough money
            {
                trapList.Remove(trap);      //If he could not afford the trap, take it out
                return "Not enough money";
            }
        }
Example #2
0
        //Two part here, first we need to check if the player is near a placable trap socket and also if he has enough money
        ////////////////ADD TRAP//////////////
        public string addTrap(Trap trap)
        {
            int selectedTrap = 0;

            for (int i = 0; i < trapSockets.Count(); i++)   //Looping every trap socket to check which one the user is currently standing on (if he is actually standing on one)
            {
                if (playerPosX >= trapSockets[i].trapSocketPos.X && playerPosX <= trapSockets[i].trapSocketPos.X + trapSocketWidth && isTrapSet == false) //This check if we are currently standing on a trap socket and also which one we are standing on.  We check if we stand between the trap socket due to the vector2 trapSocketPos.X and on the other side with the lenght of the trap.
                {
                    selectedTrap = i;   //this int is simply to keep on storing i for the next if check because we still need it
                    break;  //we leave the if statement and loop because the player is correctly standing on a trapSocket
                }
                else
                {
                    return "You are not on an empty trap socket";
                }
            }

            if (Money >= m_Cost) //Checking if the user has enouh money to buy
            {
                trapList.Add(trap); //if the user has enough money, adding the trap to the list
                trapList.Last<Trap>().m_TrapPos.X = trapSockets[selectedTrap].trapSocketPos.X;    //Takes the one that was lastly added and give it a X and Y coordinate according to which trapsocket was selected
                trapList.Last<Trap>().m_TrapPos.Y = trapSockets[selectedTrap].trapSocketPos.Y;

                trapSockets[selectedTrap].isTrapSet = true;     //flag a bool to indicate a trap has been set and cannot be replaced until user sell the trap holding that spot
                Money = Money - trap.m_Cost;                       //taking out the amount due
                return trap + " Was Placed Successfully";
            }
            else                            //If the user does not have enough money
            {
                return "Not enough money";
            }
        }