private NodeFoldoutState NodeFoldout(Route <NodeT> .ValidatedNode validatedNode) { if (s_invalidNodeStyle == null) { s_invalidNodeStyle = new GUIStyle(InspectorEditor.Skin.Label); s_invalidNodeStyle.normal.background = GUI.CreateColoredTexture(1, 1, Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f)); } var state = new NodeFoldoutState(); var node = validatedNode.Node; var verticalScope = !validatedNode.Valid ? new EditorGUILayout.VerticalScope(s_invalidNodeStyle) : null; var horizontalScope = node == Selected ? new EditorGUILayout.HorizontalScope(InspectorEditor.Skin.Label) : new EditorGUILayout.HorizontalScope(InspectorEditor.Skin.TextArea); state.Foldout = InspectorGUI.Foldout(GetFoldoutData(node), GUI.MakeLabel(GetNodeTypeString(node) + ' ' + SelectGameObjectDropdownMenuTool.GetGUIContent(node.Parent).text, !validatedNode.Valid, validatedNode.ErrorString), newState => { Selected = newState ? node : null; EditorUtility.SetDirty(Parent); }); state.InsertBefore = InspectorGUI.Button(MiscIcon.EntryInsertBefore, true, "Insert a new node before this node.", GUILayout.Width(18)); state.InsertAfter = InspectorGUI.Button(MiscIcon.EntryInsertAfter, true, "Insert a new node after this node.", GUILayout.Width(18)); state.Erase = InspectorGUI.Button(MiscIcon.EntryRemove, true, "Remove this node from the route.", GUILayout.Width(18)); horizontalScope?.Dispose(); verticalScope?.Dispose(); return(state); }
public void OnInspectorGUI() { InspectorGUI.OnDropdownToolBegin($"Disable collisions between {m_mainObject.name} and other objects selected in Scene View."); var skin = InspectorEditor.Skin; var emptyContent = GUI.MakeLabel(" "); EditorGUILayout.LabelField(GUI.MakeLabel("Disable: ", true), SelectGameObjectDropdownMenuTool.GetGUIContent(m_mainObject), skin.TextArea); EditorGUILayout.LabelField(emptyContent, GUI.MakeLabel(GUI.Symbols.ArrowLeftRight.ToString())); if (m_selected.Count == 0) { EditorGUILayout.LabelField(emptyContent, GUI.MakeLabel("Select object(s) in scene view" + AwaitingUserActionDots()), skin.TextArea); } else { int removeIndex = -1; for (int i = 0; i < m_selected.Count; ++i) { GUILayout.BeginHorizontal(); { EditorGUILayout.LabelField(emptyContent, SelectGameObjectDropdownMenuTool.GetGUIContent(m_selected[i]), skin.TextArea); if (InspectorGUI.Button(MiscIcon.EntryRemove, true, "Remove pair.", GUILayout.Width(14))) { removeIndex = i; } } GUILayout.EndHorizontal(); } if (removeIndex >= 0) { m_selected.RemoveAt(removeIndex); } } var applyCancelState = InspectorGUI.PositiveNegativeButtons(m_selected.Count > 0, "Apply", "Apply current configuration.", "Cancel"); if (applyCancelState == InspectorGUI.PositiveNegativeResult.Positive) { string selectedGroupName = m_mainObject.GetInstanceID().ToString(); string mainObjectGroupName = ""; for (int i = 0; i < m_selected.Count; ++i) { mainObjectGroupName += m_selected[i].GetInstanceID().ToString() + (i != m_selected.Count - 1 ? "_" : ""); } Undo.SetCurrentGroupName("Disabling collisions"); var undoGroupId = Undo.GetCurrentGroup(); if (m_mainObject.GetComponent <CollisionGroups>() == null) { Undo.AddComponent <CollisionGroups>(m_mainObject); } Undo.RecordObject(m_mainObject.GetComponent <CollisionGroups>(), "Adding collision group"); m_mainObject.GetComponent <CollisionGroups>().AddGroup(mainObjectGroupName, ShouldPropagateToChildren(m_mainObject)); foreach (var selected in m_selected) { if (selected.GetComponent <CollisionGroups>() == null) { Undo.AddComponent <CollisionGroups>(selected); } Undo.RecordObject(selected.GetComponent <CollisionGroups>(), "Adding collision group"); selected.GetComponent <CollisionGroups>().AddGroup(selectedGroupName, ShouldPropagateToChildren(selected)); } // TopMenu.GetOrCreate works with Undo. Undo.RecordObject(TopMenu.GetOrCreateUniqueGameObject <CollisionGroupsManager>(), "Adding collision group to manager."); CollisionGroupsManager.Instance.SetEnablePair(mainObjectGroupName, selectedGroupName, false); Undo.CollapseUndoOperations(undoGroupId); PerformRemoveFromParent(); } else if (applyCancelState == InspectorGUI.PositiveNegativeResult.Negative) { PerformRemoveFromParent(); } InspectorGUI.OnDropdownToolEnd(); }
public void OnInspectorGUI(GUISkin skin) { GUILayout.BeginHorizontal(); { GUILayout.Label(GUI.MakeLabel("Disable: ", true), skin.label); GUILayout.Label(SelectGameObjectDropdownMenuTool.GetGUIContent(m_mainObject), skin.textField); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { GUILayout.FlexibleSpace(); GUILayout.Label(GUI.MakeLabel(GUI.Symbols.Synchronized.ToString()), skin.label); GUILayout.BeginVertical(); { if (m_selected.Count == 0) { GUILayout.Label(GUI.MakeLabel("None", true), skin.label, GUILayout.Width(180)); } else { int removeIndex = -1; for (int i = 0; i < m_selected.Count; ++i) { GUILayout.BeginHorizontal(); { GUILayout.Label(SelectGameObjectDropdownMenuTool.GetGUIContent(m_selected[i]), GUI.Align(skin.textField, TextAnchor.MiddleLeft), GUILayout.Height(20)); using (GUI.NodeListButtonColor) if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString()), skin.button, GUILayout.Width(18), GUILayout.Height(18))) { removeIndex = i; } } GUILayout.EndHorizontal(); } if (removeIndex >= 0) { m_selected.RemoveAt(removeIndex); } } } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); GUILayout.Space(12); bool applyPressed = false; bool cancelPressed = false; GUILayout.BeginHorizontal(); { GUILayout.FlexibleSpace(); UnityEngine.GUI.enabled = m_selected.Count > 0; applyPressed = GUILayout.Button(GUI.MakeLabel("Apply", true, "Apply current configuration"), skin.button, GUILayout.Width(86), GUILayout.Height(26)); UnityEngine.GUI.enabled = true; GUILayout.BeginVertical(); { GUILayout.Space(11); cancelPressed = GUILayout.Button(GUI.MakeLabel("Cancel", false, "Cancel/reset"), skin.button, GUILayout.Width(64), GUILayout.Height(18)); } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); if (applyPressed) { string selectedGroupName = m_mainObject.GetInstanceID().ToString(); string mainObjectGroupName = ""; for (int i = 0; i < m_selected.Count; ++i) { mainObjectGroupName += m_selected[i].GetInstanceID().ToString() + (i != m_selected.Count - 1 ? "_" : ""); } m_mainObject.GetOrCreateComponent <CollisionGroups>().AddGroup(mainObjectGroupName, ShouldPropagateToChildren(m_mainObject)); foreach (var selected in m_selected) { selected.GetOrCreateComponent <CollisionGroups>().AddGroup(selectedGroupName, ShouldPropagateToChildren(selected)); } CollisionGroupsManager.Instance.SetEnablePair(mainObjectGroupName, selectedGroupName, false); PerformRemoveFromParent(); } else if (cancelPressed) { PerformRemoveFromParent(); } }
private void RouteGUI() { var skin = InspectorEditor.Skin; GUIStyle invalidNodeStyle = new GUIStyle(skin.label); invalidNodeStyle.normal.background = GUI.CreateColoredTexture(4, 4, Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f)); bool addNewPressed = false; bool insertBeforePressed = false; bool insertAfterPressed = false; bool erasePressed = false; NodeT listOpNode = null; Undo.RecordObject(Route, "Route changed"); GUI.Separator(); if (GUI.Foldout(EditorData.Instance.GetData(Parent, "Route", (entry) => { entry.Bool = true; }), GUI.MakeLabel("Route", true), skin)) { GUI.Separator(); Route <NodeT> .ValidatedRoute validatedRoute = Route.GetValidated(); foreach (var validatedNode in validatedRoute) { var node = validatedNode.Node; using (new GUI.Indent(12)) { if (validatedNode.Valid) { GUILayout.BeginVertical(); } else { GUILayout.BeginVertical(invalidNodeStyle); } if (GUI.Foldout(GetFoldoutData(node), GUI.MakeLabel(GetNodeTypeString(node) + " | " + SelectGameObjectDropdownMenuTool.GetGUIContent(node.Parent).text, !validatedNode.Valid, validatedNode.ErrorString), skin, newState => { Selected = newState ? node : null; EditorUtility.SetDirty(Parent); })) { OnPreFrameGUI(node, skin); GUI.HandleFrame(node, 12); OnPostFrameGUI(node, skin); GUILayout.BeginHorizontal(); { GUILayout.FlexibleSpace(); using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.1f))) { insertBeforePressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementBefore.ToString(), 16, false, "Insert a new node before this node"), skin.button, GUILayout.Width(20), GUILayout.Height(16)) || insertBeforePressed; insertAfterPressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementAfter.ToString(), 16, false, "Insert a new node after this node"), skin.button, GUILayout.Width(20), GUILayout.Height(16)) || insertAfterPressed; } using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.red, 0.1f))) erasePressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString(), 16, false, "Erase this node"), skin.button, GUILayout.Width(20), GUILayout.Height(16)) || erasePressed; if (listOpNode == null && (insertBeforePressed || insertAfterPressed || erasePressed)) { listOpNode = node; } } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUI.Separator(); } if (GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseDown && Event.current.button == 0) { Selected = node; } } GUILayout.BeginHorizontal(); { GUILayout.FlexibleSpace(); using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.1f))) addNewPressed = GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListInsertElementAfter.ToString(), 16, false, "Add new node to route"), skin.button, GUILayout.Width(20), GUILayout.Height(16)); if (listOpNode == null && addNewPressed) { listOpNode = Route.LastOrDefault(); } } GUILayout.EndHorizontal(); } GUI.Separator(); if (addNewPressed || insertBeforePressed || insertAfterPressed) { NodeT newRouteNode = null; // Clicking "Add" will not copy data from last node. newRouteNode = listOpNode != null? addNewPressed? RouteNode.Create <NodeT>(null, listOpNode.Position, listOpNode.Rotation) : RouteNode.Create <NodeT>(listOpNode.Parent, listOpNode.LocalPosition, listOpNode.LocalRotation) : RouteNode.Create <NodeT>(); OnNodeCreate(newRouteNode, listOpNode, addNewPressed); if (addNewPressed) { Route.Add(newRouteNode); } if (insertBeforePressed) { Route.InsertBefore(newRouteNode, listOpNode); } if (insertAfterPressed) { Route.InsertAfter(newRouteNode, listOpNode); } if (newRouteNode != null) { CreateRouteNodeTool(newRouteNode); Selected = newRouteNode; } } else if (listOpNode != null && erasePressed) { Selected = null; Route.Remove(listOpNode); } }