public ViewLoop AddNewLoop() { ViewLoop newLoop = new ViewLoop(); newLoop.ID = _loops.Count; _loops.Add(newLoop); return(newLoop); }
public void Clone(ViewLoop target, bool flipped) { target.Frames.Clear(); target.RunNextLoop = RunNextLoop; foreach (ViewFrame frame in _frames) { target.Frames.Add(frame.Clone(flipped)); } }
public ViewLoop Clone(bool flipped) { ViewLoop clone = new ViewLoop { _frames = new List <ViewFrame>(), _runNextLoop = RunNextLoop }; foreach (ViewFrame frame in _frames) { clone.Frames.Add(frame.Clone(flipped)); } return(clone); }
public ViewLoopEditor(ViewLoop loopToEdit, GUIController guiController) { InitializeComponent(); _selectedFrame = -1; _loop = loopToEdit; lblLoopTitle.Text = "Loop " + _loop.ID + " (" + _loop.DirectionDescription + ")"; chkRunNextLoop.DataBindings.Add("Checked", _loop, "RunNextLoop", false, DataSourceUpdateMode.OnPropertyChanged); _isLastLoop = false; _loopDisplayY = chkRunNextLoop.Top + chkRunNextLoop.Height + 2; FRAME_DISPLAY_SIZE = guiController.AdjustSizeFrom96DpiToSystemDpi(FRAME_DISPLAY_SIZE_96DPI); btnNewFrame.Width = FRAME_DISPLAY_SIZE; btnNewFrame.Height = FRAME_DISPLAY_SIZE; btnNewFrame.Top = _loopDisplayY; _framelessWidth = Math.Max(chkRunNextLoop.Width + 10, Screen.PrimaryScreen.Bounds.Width); UpdateControlWidth(); }
public ViewLoop AddNewLoop() { ViewLoop newLoop = new ViewLoop(); newLoop.ID = _loops.Count; _loops.Add(newLoop); return newLoop; }
private static Sprite ReadOldStyleViewFrame(BinaryReader reader, ViewLoop loop, ViewFrame frame, Color[] palette) { int colDepth = reader.ReadInt32(); if (colDepth == 200) { loop.RunNextLoop = true; loop.Frames.Remove(frame); return null; } int spriteFlags = reader.ReadByte(); int width = reader.ReadInt32(); int height = reader.ReadInt32(); byte[] spriteData = reader.ReadBytes(width * height * ((colDepth + 1) / 8)); Sprite newSprite = ImportSpriteFromRawData(colDepth, width, height, (spriteFlags & SPRITE_FLAG_ALPHA_CHANNEL) != 0, spriteData, palette); if ((spriteFlags & SPRITE_FLAG_HI_RES) != 0) { newSprite.Resolution = SpriteImportResolution.HighRes; } return newSprite; }
public void DrawViewLoop(IntPtr hdc, ViewLoop loop, int x, int y, int sizeInPixels, int selectedFrame) { lock (_spriteSetLock) { _native.DrawViewLoop((int)hdc, loop, x, y, sizeInPixels, selectedFrame); } }
private void copyLoop() { _copiedLoop = _loop.Clone(); }
private ViewLoopEditor AddNewLoopPane(ViewLoop loop) { ViewLoopEditor loopPane = new ViewLoopEditor(loop, _guiController); loopPane.Left = 10; loopPane.Top = 10 + _loopPanes.Count * loopPane.Height + editorPanel.AutoScrollPosition.Y; loopPane.SelectedFrameChanged += new ViewLoopEditor.SelectedFrameChangedHandler(loopPane_SelectedFrameChanged); loopPane.NewFrameAdded += new ViewLoopEditor.NewFrameAddedHandler(loopPane_NewFrameAdded); if (loop.ID == _editingView.Loops.Count - 1) { loopPane.IsLastLoop = true; } loopPane.Enter += new EventHandler(loopPane_GotFocus); //loopPane.GotFocus += new EventHandler(loopPane_GotFocus); //loopPane.Leave += new EventHandler(loopPane_GotFocus); editorPanel.Controls.Add(loopPane); _loopPanes.Add(loopPane); return loopPane; }
private void loopPane_SelectedFrameChanged(ViewLoop loop, int newSelectedFrame) { if (newSelectedFrame >= 0) { _guiController.SetPropertyGridObjectList(ConstructPropertyObjectList(loop)); _guiController.SetPropertyGridObject(loop.Frames[newSelectedFrame]); } else { _guiController.SetPropertyGridObjectList(null); _guiController.SetPropertyGridObject(_editingView); } // deselect all other loops foreach (ViewLoopEditor pane in _loopPanes) { if (pane.Loop != loop) { pane.SelectedFrame = -1; } } // the view's Flipped setting might have changed, ensure // the preview is updated viewPreview.ViewUpdated(); }
private void loopPane_NewFrameAdded(ViewLoop loop, int newSelectedFrame) { if (newSelectedFrame > 0) { // Attempt to initialize the new frame to the sprite that // comes after the previous frame in the sprite manager int previousFrameImage = loop.Frames[newSelectedFrame - 1].Image; SpriteFolder parent = Factory.AGSEditor.CurrentGame.RootSpriteFolder.FindFolderThatContainsSprite(previousFrameImage); if ((parent != null) && (previousFrameImage > 0)) { for (int i = 0; i < parent.Sprites.Count; i++) { if ((parent.Sprites[i].Number == previousFrameImage) && (i < parent.Sprites.Count - 1)) { loop.Frames[newSelectedFrame].Image = parent.Sprites[i + 1].Number; break; } } } } }
private Dictionary<string, object> ConstructPropertyObjectList(ViewLoop loop) { Dictionary<string, object> list = new Dictionary<string, object>(); foreach (ViewFrame frame in loop.Frames) { list.Add("Loop " + loop.ID + " frame " + frame.ID + " (View frame)", frame); } return list; }
public void Clone(ViewLoop target, bool flipped) { target.Frames.Clear(); target.RunNextLoop = RunNextLoop; foreach (ViewFrame frame in _frames) { target.Frames.Add(frame.Clone(flipped)); } }
public ViewLoop Clone(bool flipped) { ViewLoop clone = new ViewLoop { _frames = new List<ViewFrame>(), _runNextLoop = RunNextLoop }; foreach (ViewFrame frame in _frames) { clone.Frames.Add(frame.Clone(flipped)); } return clone; }