public void Close(bool closed)
        {
            while (base.Size() > 1)
            {
                if (Array[base.Size() - 2].IsEqual(Array[base.Size() - 1]))
                {
                    break;
                }
                VertexDist <T> t = this[base.Size() - 1];
                base.RemoveLast();
                ModifyLast(t);
            }

            if (closed)
            {
                while (base.Size() > 1)
                {
                    if (Array[base.Size() - 1].IsEqual(Array[0]))
                    {
                        break;
                    }
                    base.RemoveLast();
                }
            }
        }
Example #2
0
        public void CalcCap(IVertexDest <T> vc, VertexDist <T> v0, VertexDist <T> v1, T len)
        {
            vc.RemoveAll();

            T dx1 = v1.Y.Subtract(v0.Y).Divide(len);
            T dy1 = v1.X.Subtract(v0.X).Divide(len);
            T dx2 = M.Zero <T>();
            T dy2 = M.Zero <T>();

            dx1.MultiplyEquals(m_width);
            dy1.MultiplyEquals(m_width);

            if (LineCap != LineCap.Round)
            {
                if (LineCap == LineCap.Square)
                {
                    dx2 = dy1.Multiply(m_width_sign);
                    dy2 = dx1.Multiply(m_width_sign);
                }
                AddVertex(vc, v0.X.Subtract(dx1).Subtract(dx2), v0.Y.Add(dy1).Subtract(dy2));
                AddVertex(vc, v0.X.Add(dx1).Subtract(dx2), v0.Y.Subtract(dy1).Subtract(dy2));
            }
            else
            {
                T   da = m_width_abs.Divide(m_width_abs.Add(M.New <T>(0.125).Divide(m_approx_scale))).Acos().Multiply(2);
                T   a1;
                int i;
                int n = M.PI <T>().Divide(da).ToInt();

                da = M.PI <T>().Divide(n + 1);
                AddVertex(vc, v0.X.Subtract(dx1), v0.Y.Add(dy1));
                if (m_width_sign > 0)
                {
                    a1 = M.Atan2(dy1, dx1.Negative());
                    a1.AddEquals(da);
                    for (i = 0; i < n; i++)
                    {
                        AddVertex(vc, v0.X.Add(a1.Cos().Multiply(m_width)),
                                  v0.Y.Add(a1.Sin().Multiply(m_width)));
                        a1.AddEquals(da);
                    }
                }
                else
                {
                    a1 = M.Atan2(dy1.Negative(), dx1);
                    a1.SubtractEquals(da);
                    for (i = 0; i < n; i++)
                    {
                        AddVertex(vc, v0.X.Add(a1.Cos().Multiply(m_width)),
                                  v0.Y.Add(a1.Sin().Multiply(m_width)));
                        a1.SubtractEquals(da);
                    }
                }
                AddVertex(vc, v0.X.Add(dx1), v0.Y.Subtract(dy1));
            }
        }
        public bool IsEqual(VertexDist <T> val)
        {
            bool ret = (Dist = MathUtil.CalcDistance(X, Y, val.X, val.Y)).GreaterThan(MathUtil.VertexDistEpsilon);

            if (!ret)
            {
                Dist = M.One <T>().Divide(MathUtil.VertexDistEpsilon);
            }
            return(ret);
        }
        //typedef pod_vector<T, S> base_type;

        public override void Add(VertexDist <T> val)
        {
            if (base.Size() > 1)
            {
                if (!Array[base.Size() - 2].IsEqual(Array[base.Size() - 1]))
                {
                    base.RemoveLast();
                }
            }
            base.Add(val);
        }
Example #5
0
        static public void ShortenPath <T>(VertexSequence <T> vs, T s, uint closed)
            where T : IEquatable <T>, IComparable <T>, IComputable <T>, IConvertible, IFormattable, ICommonNumericalOperations <T>, ITrigonometricOperations <T>
        {
            //typedef typename VertexSequence::value_type vertex_type;

            if (s.GreaterThan(0.0) && vs.Size() > 1)
            {
                T   d;
                int n = (int)(vs.Size() - 2);
                while (n != 0)
                {
                    d = vs[n].Dist;
                    if (d.GreaterThan(s))
                    {
                        break;
                    }
                    vs.RemoveLast();
                    s.SubtractEquals(d);
                    --n;
                }
                if (vs.Size() < 2)
                {
                    vs.RemoveAll();
                }
                else
                {
                    n = (int)vs.Size() - 1;
                    VertexDist <T> prev = vs[n - 1];
                    VertexDist <T> last = vs[n];
                    d = prev.Dist.Subtract(s).Divide(prev.Dist);
                    T x = prev.X.Add((last.X.Subtract(prev.X)).Multiply(d));
                    T y = prev.Y.Add((last.Y.Subtract(prev.Y)).Multiply(d));
                    last.X = x;
                    last.Y = y;
                    if (!prev.IsEqual(last))
                    {
                        vs.RemoveLast();
                    }
                    vs.Close(closed != 0);
                }
            }
        }
Example #6
0
        void CalcMiter(IVertexDest <T> vc,
                       VertexDist <T> v0,
                       VertexDist <T> v1,
                       VertexDist <T> v2,
                       T dx1, T dy1,
                       T dx2, T dy2,
                       LineJoin lj,
                       T mlimit,
                       T dbevel)
        {
            T    xi  = v1.X;
            T    yi  = v1.Y;
            T    di  = M.One <T>();
            T    lim = m_width_abs.Multiply(mlimit);
            bool miter_limit_exceeded = true; // Assume the worst
            bool intersection_failed  = true; // Assume the worst

            if (MathUtil.CalcIntersection(v0.X.Add(dx1), v0.Y.Subtract(dy1),
                                          v1.X.Add(dx1), v1.Y.Subtract(dy1),
                                          v1.X.Add(dx2), v1.Y.Subtract(dy2),
                                          v2.X.Add(dx2), v2.Y.Subtract(dy2),
                                          out xi, out yi))
            {
                // Calculation of the intersection succeeded
                //---------------------
                di = MathUtil.CalcDistance(v1.X, v1.Y, xi, yi);
                if (di.LessThanOrEqualTo(lim))
                {
                    // Inside the miter limit
                    //---------------------
                    AddVertex(vc, xi, yi);
                    miter_limit_exceeded = false;
                }
                intersection_failed = false;
            }
            else
            {
                // Calculation of the intersection failed, most probably
                // the three points lie one straight line.
                // First check if v0 and v2 lie on the opposite sides of vector:
                // (v1.x, v1.y) -> (v1.x+dx1, v1.y-dy1), that is, the perpendicular
                // to the line determined by vertices v0 and v1.
                // This condition determines whether the next line segments continues
                // the previous one or goes back.
                //----------------
                T x2 = v1.X.Add(dx1);
                T y2 = v1.Y.Subtract(dy1);
                if ((MathUtil.CrossProduct(v0.X, v0.Y, v1.X, v1.Y, x2, y2).LessThan(0.0)) ==
                    (MathUtil.CrossProduct(v1.X, v1.Y, v2.X, v2.Y, x2, y2).LessThan(0.0)))
                {
                    // This case means that the next segment continues
                    // the previous one (straight line)
                    //-----------------
                    AddVertex(vc, v1.X.Add(dx1), v1.Y.Subtract(dy1));
                    miter_limit_exceeded = false;
                }
            }

            if (miter_limit_exceeded)
            {
                // Miter limit exceeded
                //------------------------
                switch (lj)
                {
                case LineJoin.MiterJoinRevert:
                    // For the compatibility with SVG, PDF, etc,
                    // we use a simple bevel join instead of
                    // "smart" bevel
                    //-------------------
                    AddVertex(vc, v1.X.Add(dx1), v1.Y.Subtract(dy1));
                    AddVertex(vc, v1.X.Add(dx2), v1.Y.Subtract(dy2));
                    break;

                case LineJoin.MiterJoinRound:
                    CalcArc(vc, v1.X, v1.Y, dx1, dy1.Negative(), dx2, dy2.Negative());
                    break;

                default:
                    // If no miter-revert, calculate new dx1, dy1, dx2, dy2
                    //----------------
                    if (intersection_failed)
                    {
                        mlimit.MultiplyEquals(m_width_sign);
                        AddVertex(vc, v1.X.Add(dx1).Add(dy1.Multiply(mlimit)),
                                  v1.Y.Subtract(dy1).Add(dx1.Multiply(mlimit)));
                        AddVertex(vc, v1.X.Add(dx2).Subtract(dy2.Multiply(mlimit)),
                                  v1.Y.Subtract(dy2).Subtract(dx2.Multiply(mlimit)));
                    }
                    else
                    {
                        T x1 = v1.X.Add(dx1);
                        T y1 = v1.Y.Subtract(dy1);
                        T x2 = v1.X.Add(dx2);
                        T y2 = v1.Y.Subtract(dy2);
                        di = lim.Subtract(dbevel).Divide(di.Subtract(dbevel));
                        AddVertex(vc, x1.Add(xi.Subtract(x1).Multiply(di)),
                                  y1.Add(yi.Subtract(y1).Multiply(di)));
                        AddVertex(vc, x2.Add(xi.Subtract(x2).Multiply(di)),
                                  y2.Add(yi.Subtract(y2).Multiply(di)));
                    }
                    break;
                }
            }
        }
Example #7
0
        public void CalcJoin(
            IVertexDest <T> vc,
            VertexDist <T> v0,
            VertexDist <T> v1,
            VertexDist <T> v2,
            T len1,
            T len2)
        {
            T dx1 = m_width.Multiply(v1.Y.Subtract(v0.Y)).Divide(len1);
            T dy1 = m_width.Multiply(v1.X.Subtract(v0.X)).Divide(len1);
            T dx2 = m_width.Multiply(v2.Y.Subtract(v1.Y)).Divide(len2);
            T dy2 = m_width.Multiply(v2.X.Subtract(v1.X)).Divide(len2);

            vc.RemoveAll();

            T cp = MathUtil.CrossProduct(v0.X, v0.Y, v1.X, v1.Y, v2.X, v2.Y);

            if (cp.NotEqual(0) && cp.GreaterThan(0) == m_width.GreaterThan(0))
            {
                // Inner join
                //---------------
                T limit = (len1.LessThan(len2) ? len1 : len2).Divide(m_width_abs);
                if (limit.LessThan(m_inner_miter_limit))
                {
                    limit = m_inner_miter_limit;
                }

                switch (InnerJoin)
                {
                default:     // inner_bevel
                    AddVertex(vc, v1.X.Add(dx1), v1.Y.Subtract(dy1));
                    AddVertex(vc, v1.X.Add(dx2), v1.Y.Subtract(dy2));
                    break;

                case InnerJoin.InnerMiter:
                    CalcMiter(vc,
                              v0, v1, v2, dx1, dy1, dx2, dy2,
                              LineJoin.MiterJoinRevert,
                              limit, M.Zero <T>());
                    break;

                case InnerJoin.InnerJag:
                case InnerJoin.InnerRound:
                    cp = M.LengthSquared(dx1.Subtract(dx2), dy1.Subtract(dy2));    // (dx1 - dx2) * (dx1 - dx2) + (dy1 - dy2) * (dy1 - dy2);
                    if (cp.LessThan(len1.Multiply(len1)) && cp.LessThan(len2.Multiply(len2)))
                    {
                        CalcMiter(vc,
                                  v0, v1, v2, dx1, dy1, dx2, dy2,
                                  LineJoin.MiterJoinRevert,
                                  limit, M.Zero <T>());
                    }
                    else
                    {
                        if (InnerJoin == InnerJoin.InnerJag)
                        {
                            AddVertex(vc, v1.X.Add(dx1), v1.Y.Subtract(dy1));
                            AddVertex(vc, v1.X, v1.Y);
                            AddVertex(vc, v1.X.Add(dx2), v1.Y.Subtract(dy2));
                        }
                        else
                        {
                            AddVertex(vc, v1.X.Add(dx1), v1.Y.Subtract(dy1));
                            AddVertex(vc, v1.X, v1.Y);
                            CalcArc(vc, v1.X, v1.Y, dx2, dy2.Negative(), dx1, dy1.Negative());
                            AddVertex(vc, v1.X, v1.Y);
                            AddVertex(vc, v1.X.Add(dx2), v1.Y.Add(dy2));
                        }
                    }
                    break;
                }
            }
            else
            {
                // Outer join
                //---------------

                // Calculate the distance between v1 and
                // the central point of the bevel line segment
                //---------------
                T dx     = dx1.Add(dx2).Divide(2);
                T dy     = dy1.Add(dy2).Divide(2);
                T dbevel = M.Length(dx, dy);// Math.Sqrt(dx * dx + dy * dy);

                if (LineJoin == LineJoin.RoundJoin || LineJoin == LineJoin.BevelJoin)
                {
                    // This is an optimization that reduces the number of points
                    // in cases of almost collinear segments. If there's no
                    // visible difference between bevel and miter joins we'd rather
                    // use miter join because it adds only one point instead of two.
                    //
                    // Here we calculate the middle point between the bevel points
                    // and then, the distance between v1 and this middle point.
                    // At outer joins this distance always less than stroke width,
                    // because it's actually the height of an isosceles triangle of
                    // v1 and its two bevel points. If the difference between this
                    // width and this Value is small (no visible bevel) we can
                    // add just one point.
                    //
                    // The constant in the expression makes the result approximately
                    // the same as in round joins and caps. You can safely comment
                    // out this entire "if".
                    //-------------------
                    if (m_approx_scale.Multiply(m_width_abs.Subtract(dbevel)).LessThan(m_width_eps))
                    {
                        if (MathUtil.CalcIntersection(v0.X.Add(dx1), v0.Y.Subtract(dy1),
                                                      v1.X.Add(dx1), v1.Y.Subtract(dy1),
                                                      v1.X.Add(dx2), v1.Y.Subtract(dy2),
                                                      v2.X.Add(dx2), v2.Y.Subtract(dy2),
                                                      out dx, out dy))
                        {
                            AddVertex(vc, dx, dy);
                        }
                        else
                        {
                            AddVertex(vc, v1.X.Add(dx1), v1.Y.Subtract(dy1));
                        }
                        return;
                    }
                }

                switch (LineJoin)
                {
                case LineJoin.MiterJoin:
                case LineJoin.MiterJoinRevert:
                case LineJoin.MiterJoinRound:
                    CalcMiter(vc,
                              v0, v1, v2, dx1, dy1, dx2, dy2,
                              LineJoin,
                              m_miter_limit,
                              dbevel);
                    break;

                case LineJoin.RoundJoin:
                    CalcArc(vc, v1.X, v1.Y, dx1, dy1.Negative(), dx2, dy2.Negative());
                    break;

                default:     // Bevel join
                    AddVertex(vc, v1.X.Add(dx1), v1.Y.Subtract(dy1));
                    AddVertex(vc, v1.X.Add(dx2), v1.Y.Subtract(dy2));
                    break;
                }
            }
        }
 public void ModifyLast(VertexDist <T> val)
 {
     base.RemoveLast();
     Add(val);
 }