void Awake() { _tails = new List <GameObject>(); _tailBehaviours = new List <TailBehaviour>(); _scoreTextMesh.text = $"{_scoreText}{score}"; _movementSystem.SetTransform(transform); _movementSystem.SetRigidbody(_rb); }
private void Awake() { _movementSystem.SetTransform(transform); _movementSystem.SetRigidbody(_rb); }