public static ConvertToTriangleFaces ( uint nodeHandle, bool convertToTri = true, bool addShell = true, float shell = 0.1f, bool addEditMesh = true, bool collapseNode = true, bool centerPivot = true ) : int | ||
nodeHandle | uint | Input the node by handle. |
convertToTri | bool | Input whether to convert to a tri object first. |
addShell | bool | Input whether to add the shell modifier when finished converting to face. |
shell | float | Input the shell thickness amount. |
addEditMesh | bool | Input whether to add the Edit Mesh modifier when finished converting to face. |
collapseNode | bool | Input whether to collapse the node afterwards. |
centerPivot | bool | Input whether to center the pivot on each new face. |
return | int |